Age | Commit message (Collapse) | Author |
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This reverts commit 4c006e76e39a8b59dc6f9c890e5a27d38b5ece50.
Since EEP there are no 'basic shaders' and doing this in llfloatersettingsdebug was wrong either way
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following promotion of DRTVWR-500
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llassert is not used in 'release' configuration and build fails due to unused tex_index
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# Conflicts:
# indra/newview/pipeline.cpp
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following promotion of DRTVWR-440
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water Fresnel
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to compile/link
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compile/link
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Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton
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Fix editing light color corrupting intensity and color values
Approved-by: Dave Houlton
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SL-12902 Better fix for light color values in color swatch not matching light color values inworld.
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light color values inworld.
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SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values.
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WRT light color values.
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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