Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2019-03-15 | Make alpha drawpool optimizations an opt-in render debug setting for the ↵ | Graham Linden | |
adventurous. | |||
2019-03-15 | Disable optimizations to batch fullbright and emissive draws together to ↵ | Graham Linden | |
minimize GL blend state changes. | |||
2019-03-15 | Restore optimizations for fullbright/emissives with changes to fix lighting ↵ | Graham Linden | |
breakage when they're in play. | |||
2019-03-15 | Merge | Graham Linden | |
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-03-15 | SL-10672 Fixed Sun transitioned to image from previous keyframe | andreykproductengine | |
2019-03-14 | Merge | Rider Linden | |
2019-03-14 | Merge | Rider Linden | |
2019-03-14 | Remove unused cloud shadow shader var for Clang. | Graham Linden | |
2019-03-13 | Put back test diff from viewer-release that should be. | Graham Linden | |
2019-03-13 | Further tab restoration and whitespace delta minimization. | Graham Linden | |
2019-03-13 | SL-10741 | Graham Linden | |
Remove shadow influence on ambient term causing inverted lighting in extreme setups. | |||
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | More tab restoration. | Graham Linden | |
Also fix ref to removed extra GLSL link module. 'warn-on-failure:no-tabs' | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-12 | SL-10732 | Graham Linden | |
Fix accum of shadow weights and handling of clipped areas in spot shadow sampling. | |||
2019-03-08 | Runtime files required by CEF changed in this version of CEF. We add them to ↵ | callum_linden | |
the cef-bin and dullahan 3p packages but they were not copied to the right place - now they are | |||
2019-03-08 | Fix tabs. | Graham Linden | |
2019-03-08 | Merge | Graham Linden | |
2019-03-07 | Merge | Rider Linden | |
2019-03-07 | SL-10700: If a track is empty show the name of the track used below it. If ↵ | Rider Linden | |
all tracks are empty for a parcel are empty report thath it uses region settings. | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10421 | Graham Linden | |
Add pointer checks to possibly avoid bugsplat autoreported crash. | |||
2019-03-07 | Merged in graham_linden/viewer-eep-fixes (pull request #298) | Rider Linden | |
SL-10618, SL-10698 | |||
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-03-07 | SL-10635 Better handlling for unexpected situations | andreykproductengine | |
2019-03-06 | Remove refs to libatmo libraries (not pulled into cmake anymore). | Graham Linden | |
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-05 | Don't rebuild reflection when only edge water patches are in play. | Graham Linden | |
Use (Restore)TexSetup for tex binding (should be equivalent now). Simplify uniform management in alpha drawpool loop. Fix wrong modelview mat being used for distortion map gen. | |||
2019-03-04 | Roll back even more alpha draw pool optimizations that break particles. | Graham Linden | |
2019-03-04 | Fix line-endings. | Graham Linden | |
2019-03-04 | Factor emissives and fullbrights out of alpha draw pool loop of death. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Put back old alpha pool draw loop with option to render emissives out of order to save state changes. | |||
2019-03-04 | Roll back optimizations to lldrawpoolalpha causing emissive strangeness and ↵ | Graham Linden | |
alpha materials lighting errors. | |||
2019-03-04 | Fix unused local var 'partition' and avoid assert in rendering highlights. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-03-02 | Merge | Graham Linden | |
2019-03-02 | SL-10664 | Graham Linden | |
2019-03-01 | Add a command line flag to prevent the viewer from launching the update ↵ | Rider Linden | |
checker. To use from debugger secondlife-bin->properties->Debugging->Command Arguments add "--skipupdatecheck" | |||
2019-02-28 | Merge 6.1.1 | Graham Linden | |
2019-02-28 | Merge | Rider Linden | |
2019-02-28 | increment viewer version to 6.1.1 | Nat Goodspeed | |
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2019-02-27 | SL-10566 part the fourth | Graham Linden | |
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering. | |||
2019-02-26 | SL-10566 part the second | Graham Linden | |
Re-enable occlusion for the refracted object culling for the distortion map (was bloating scene by 3k draw calls when disabled for that pass). | |||
2019-02-26 | Fix ifdef in alphaF. | Graham Linden | |
2019-02-26 | Fix up ifdefs to make OSX shader compiler happy. | Graham Linden | |
2019-02-26 | SL-10566 part the first | Graham Linden | |
Tie using deferred rendering in water reflection/distortion map generation to debug var again (claw back some performance lost to doing post-deferred in water map generation). Edit softenLightF for class1/class2 to make them comparable again. |