diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-04 14:13:27 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-03-04 14:13:27 -0800 |
commit | cc43bee5b185fe6c1945c096dfc914931de158a5 (patch) | |
tree | 0ce23324e1c3289874854f85f57041449568d340 /indra | |
parent | f1fe689e18c31f37b517347f22adc328c0d31f5f (diff) |
Factor emissives and fullbrights out of alpha draw pool loop of death.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 179 |
1 files changed, 54 insertions, 125 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9ec893d910..c6605a7b2e 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -49,8 +49,6 @@ #include "llspatialpartition.h" #include "llglcommonfunc.h" -#define RENDER_EMISSIVE_OUT_OF_ORDER 1 // faster, but technically different draw order than prev revisions - BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; static BOOL deferred_render = FALSE; @@ -432,6 +430,10 @@ void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples) for (LLDrawInfo* draw : simples) { bool tex_setup = TexSetup(draw); + + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
+ gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); + Draw(draw, mask); RestoreTexSetup(tex_setup); } @@ -442,10 +444,14 @@ void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& full { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 0.0f); + fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f); for (LLDrawInfo* draw : fullbrights) { bool tex_setup = TexSetup(draw); + + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
+ gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); + Draw(draw, mask & ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2)); RestoreTexSetup(tex_setup); } @@ -501,6 +507,9 @@ void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materi } } + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
+ gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); + Draw(draw, mask); RestoreTexSetup(tex_setup); } @@ -530,10 +539,10 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { - BOOL initialized_lighting = FALSE; - BOOL light_enabled = TRUE; - - BOOL use_shaders = gPipeline.canUseVertexShaders(); + + BOOL use_shaders = gPipeline.canUseVertexShaders(); + + gPipeline.enableLightsDynamic(); for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { @@ -545,6 +554,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) !group->isDead()) { std::vector<LLDrawInfo*> emissives; + std::vector<LLDrawInfo*> fullbrights; bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; @@ -588,48 +598,22 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } + if (params.mFullbright) + { + fullbrights.push_back(¶ms); + continue; + } + LLRenderPass::applyModelMatrix(params); LLMaterial* mat = NULL; - if (deferred_render) + if (deferred_render && use_shaders) { mat = params.mMaterial; } - - if (params.mFullbright) - { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - if (use_shaders) - { - target_shader = fullbright_shader; - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } - light_enabled = FALSE; - } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - if (use_shaders) - { - target_shader = simple_shader; - } - else - { - gPipeline.enableLightsDynamic(); - } - light_enabled = TRUE; - } - - if (deferred_render && mat) + + if (mat) { U32 mask = params.mShaderMask; @@ -645,15 +629,30 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS); gPipeline.bindDeferredShader(*target_shader); + current_shader = target_shader; + } + + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); + current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); + current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f); + + if (params.mNormalMap) + { + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS); + params.mNormalMap->addTextureStats(params.mVSize); + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap); + } + + if (params.mSpecularMap) + { + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS); + params.mSpecularMap->addTextureStats(params.mVSize); + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); } - } - else if (!params.mFullbright) - { - target_shader = simple_shader; } else { - target_shader = fullbright_shader; + target_shader = simple_shader; } if(use_shaders && (current_shader != target_shader)) @@ -669,40 +668,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) current_shader = NULL; } - if (use_shaders && mat) - { - // We have a material. Supply the appropriate data here. - if (LLPipeline::sRenderDeferred) - { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); - current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); - current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f); - - if (params.mNormalMap) - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS); - params.mNormalMap->addTextureStats(params.mVSize); - current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap); - } - - if (params.mSpecularMap) - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS); - params.mSpecularMap->addTextureStats(params.mVSize); - current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); - } - } - - } else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader)) - { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f); - current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f); - LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize); - current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); - LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize); - current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); - } - if (params.mGroup) { params.mGroup->rebuildMesh(); @@ -735,7 +700,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } else { - gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; + gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; } if (params.mTextureMatrix) @@ -774,42 +739,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE); - - #if RENDER_EMISSIVE_OUT_OF_ORDER emissives.push_back(¶ms); - #else - // install glow-accumulating blend mode - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color - LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) - - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_GLOW); - emissive_shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); - } - - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DRAW); - // do the actual drawing, again - params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - } - - // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - - current_shader->bind(); - #endif - } if (tex_setup) @@ -821,20 +751,19 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - #if RENDER_EMISSIVE_OUT_OF_ORDER + renderFullbrights(mask, fullbrights); renderEmissives(mask, emissives); - #endif - current_shader->bind(); + if (current_shader) + { + current_shader->bind(); + } } } + gPipeline.enableLightsDynamic(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); LLVertexBuffer::unbind(); - - if (!light_enabled) - { - gPipeline.enableLightsDynamic(); - } } |