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-rw-r--r--indra/newview/lldrawpoolalpha.cpp179
1 files changed, 54 insertions, 125 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 9ec893d910..c6605a7b2e 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -49,8 +49,6 @@
#include "llspatialpartition.h"
#include "llglcommonfunc.h"
-#define RENDER_EMISSIVE_OUT_OF_ORDER 1 // faster, but technically different draw order than prev revisions
-
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
static BOOL deferred_render = FALSE;
@@ -432,6 +430,10 @@ void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples)
for (LLDrawInfo* draw : simples)
{
bool tex_setup = TexSetup(draw);
+
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
+ gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
+
Draw(draw, mask);
RestoreTexSetup(tex_setup);
}
@@ -442,10 +444,14 @@ void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& full
{
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
fullbright_shader->bind();
- fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 0.0f);
+ fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f);
for (LLDrawInfo* draw : fullbrights)
{
bool tex_setup = TexSetup(draw);
+
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
+ gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
+
Draw(draw, mask & ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2));
RestoreTexSetup(tex_setup);
}
@@ -501,6 +507,9 @@ void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materi
}
}
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
+ gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
+
Draw(draw, mask);
RestoreTexSetup(tex_setup);
}
@@ -530,10 +539,10 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
- BOOL initialized_lighting = FALSE;
- BOOL light_enabled = TRUE;
-
- BOOL use_shaders = gPipeline.canUseVertexShaders();
+
+ BOOL use_shaders = gPipeline.canUseVertexShaders();
+
+ gPipeline.enableLightsDynamic();
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
@@ -545,6 +554,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
!group->isDead())
{
std::vector<LLDrawInfo*> emissives;
+ std::vector<LLDrawInfo*> fullbrights;
bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
@@ -588,48 +598,22 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
+ if (params.mFullbright)
+ {
+ fullbrights.push_back(&params);
+ continue;
+ }
+
LLRenderPass::applyModelMatrix(params);
LLMaterial* mat = NULL;
- if (deferred_render)
+ if (deferred_render && use_shaders)
{
mat = params.mMaterial;
}
-
- if (params.mFullbright)
- {
- // Turn off lighting if it hasn't already been so.
- if (light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = fullbright_shader;
- }
- else
- {
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- }
- light_enabled = FALSE;
- }
- }
- // Turn on lighting if it isn't already.
- else if (!light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = simple_shader;
- }
- else
- {
- gPipeline.enableLightsDynamic();
- }
- light_enabled = TRUE;
- }
-
- if (deferred_render && mat)
+
+ if (mat)
{
U32 mask = params.mShaderMask;
@@ -645,15 +629,30 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
gPipeline.bindDeferredShader(*target_shader);
+ current_shader = target_shader;
+ }
+
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
+ current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
+ current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
+
+ if (params.mNormalMap)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
+ params.mNormalMap->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
+ }
+
+ if (params.mSpecularMap)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
+ params.mSpecularMap->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap);
}
- }
- else if (!params.mFullbright)
- {
- target_shader = simple_shader;
}
else
{
- target_shader = fullbright_shader;
+ target_shader = simple_shader;
}
if(use_shaders && (current_shader != target_shader))
@@ -669,40 +668,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
current_shader = NULL;
}
- if (use_shaders && mat)
- {
- // We have a material. Supply the appropriate data here.
- if (LLPipeline::sRenderDeferred)
- {
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
- current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
-
- if (params.mNormalMap)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
- params.mNormalMap->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
- }
-
- if (params.mSpecularMap)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
- params.mSpecularMap->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap);
- }
- }
-
- } else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader))
- {
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
- LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
if (params.mGroup)
{
params.mGroup->rebuildMesh();
@@ -735,7 +700,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
else
{
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
}
if (params.mTextureMatrix)
@@ -774,42 +739,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE);
-
- #if RENDER_EMISSIVE_OUT_OF_ORDER
emissives.push_back(&params);
- #else
- // install glow-accumulating blend mode
- gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
- LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_GLOW);
- emissive_shader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
- params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
- }
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DRAW);
- // do the actual drawing, again
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- }
-
- // restore our alpha blend mode
- gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
-
- current_shader->bind();
- #endif
-
}
if (tex_setup)
@@ -821,20 +751,19 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
- #if RENDER_EMISSIVE_OUT_OF_ORDER
+ renderFullbrights(mask, fullbrights);
renderEmissives(mask, emissives);
- #endif
- current_shader->bind();
+ if (current_shader)
+ {
+ current_shader->bind();
+ }
}
}
+ gPipeline.enableLightsDynamic();
+
gGL.setSceneBlendType(LLRender::BT_ALPHA);
LLVertexBuffer::unbind();
-
- if (!light_enabled)
- {
- gPipeline.enableLightsDynamic();
- }
}