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2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17NORSPEC-128 Edit glossiness and environment as U8's from [0,255], as they ↵Dave Parks
are stored
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16NORSPEC-127 work-around crasher by forcing simple faces into simple passGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge rollback from grahamOz Linden
2013-04-16Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ↵Graham Madarasz
default env intensity
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ↵Graham Madarasz
default env intensity
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Fix for mac buildDave Parks
2013-04-15Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so ↵Dave Parks
distance falloff is still soft
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-12Fix issue with alphaNonIndexedNoColorF shader and static init fail on ↵g
default spec color (real source of NORSPEC-94, I think)
2013-04-12NORSPEC-91 default to alpha blend when a material is present and a diff tex ↵g
with alpha is applied
2013-04-12NORSPEC-111 probable fix for IntelHD advanced lighting crasherGraham Madarasz
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11merge NORSPEC-94Oz Linden
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-11NORSPEC-96 less insane repeats per meter behavior in planar mode for ↵Graham Madarasz (Graham Linden)
norm/spec maps
2013-04-11NORSPEC-94: Set default specular color to white.Tonya Souther
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-10merge per pixel improvement from geenzOz Linden
2013-04-10NORSPEC-56 slight tweak to log formatting to correct material countGraham Madarasz (Graham Linden)
2013-04-10Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-10NORSPEC-98 side-step nV compiler fail-o-ramaGraham Madarasz
2013-04-10MergeGraham Madarasz (Graham Linden)
2013-04-10NORSPEC-92 More UI fixesGraham Madarasz (Graham Linden)
2013-04-10NORSPEC-75 Fix bug introduced by previous change where objects with an ↵Dave Parks
emissive mask appear fullbright.
2013-04-10Fix for mac build?Dave Parks
2013-04-10Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-10NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ↵Dave Parks
with material data don't disappear in water.
2013-04-09merge fixes from grahamOz Linden
2013-04-09More per-pixel lighting fanciness.Geenz