Age | Commit message (Collapse) | Author |
|
|
|
shadow frustum near clip plane.
|
|
|
|
|
|
|
|
|
|
|
|
between LODs)
|
|
mesh objects fail to load data for valid meshes'. Renamed some variables to be more clear.
|
|
|
|
|
|
|
|
|
|
updated build config to strip havok debug symbols
also added mac convex decomp stub lib.
|
|
Make rendering of convex hullified prims work in physics shape display.
Reviewed by Falcon.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
choosing "Triangle Limit"
|
|
|
|
Fix for crash due to race condition when uploading meshes.
|
|
|
|
|
|
|
|
|
|
xcode didn't like the way we were defining inner classes and assuming that if the outer class
was a friend that the inner class would be too. Couldn't forward-declare the inner class
so had to re-arrange the order of class declaration.
Between re-ordering the class declarations, and explicitly making the inner class a friend,
this un-sticks the mac build, and makes it happy.
Code reviewed by davep.
|
|
available.
|
|
|
|
|
|
Pushing in the cmake change that will make the mac build use the non-stub version of the convex decomp lib.
|
|
prims where appropriate.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|