diff options
author | Dave Parks <davep@lindenlab.com> | 2010-10-07 16:48:13 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-10-07 16:48:13 -0500 |
commit | 578389ce23960180610fce932eac1b7816ed8f68 (patch) | |
tree | dad7001c1174962a5bce7816e1a425d5713af7c7 /indra | |
parent | fecf1883efab2df720e4097d66d450dd8011399f (diff) |
Fix for crash when attempting to render single hull rep when no such rep is available.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 68f3fdb1a0..929405232a 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2806,29 +2806,32 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color) const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id); if (decomp) - { - gGL.pushMatrix(); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - + { LLVertexBuffer* buff = decomp->mBaseHullMesh; - buff->setBuffer(data_mask); + if (buff) + { + gGL.pushMatrix(); + glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor3fv(color.mV); - buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + buff->setBuffer(data_mask); - { - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glColor3fv(color.mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + { + LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + glColor4fv(color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + } + gGL.popMatrix(); } - gGL.popMatrix(); } } |