Age | Commit message (Collapse) | Author |
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For now it's when there's no GTK, to minimise diff.
They should all just use SDL.
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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since we don't have any web browser there either.
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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multihreaded GL not working on mac (thanks, Rye!)
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SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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has non-default texture transforms
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implicitly enable reflection probes or shadows.
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Material
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with /bigobj
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This reverts commit 658ff1a0a14af93b96de22d3def56b93c0a5abd2.
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This reverts commit b6574337ed3fd7749db6185501cd444305d44905.
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source for viewer 6.6.16.6566955269
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This reverts commit 658ff1a0a14af93b96de22d3def56b93c0a5abd2.
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This reverts commit b6574337ed3fd7749db6185501cd444305d44905.
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following promotion of DRTVWR-578
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SL-20065: Hack to reduce black spots on shiny water
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