Age | Commit message (Collapse) | Author |
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though the file is not tracked. Just put a generated one from building
on a supported platform.
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This reverts commit d8ff44e8f12d8a231f7492e1a19cf4a33b9bbea8.
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This reverts commit cb7c9e79c85f031c892768c16905f60d3a0f8928.
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This reverts commit 46273f40e8116a06bf7460903a1451e88ca2fad4.
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to handle Meshoptimizer API differences.
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For now it's when there's no GTK, to minimise diff.
They should all just use SDL.
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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since we don't have any web browser there either.
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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multihreaded GL not working on mac (thanks, Rye!)
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SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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has non-default texture transforms
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implicitly enable reflection probes or shadows.
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Material
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with /bigobj
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