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2021-11-19SL-16355 - spammy message removedBrad Payne (Vir Linden)
2021-11-19SL-16330 mac build fixMnikolenko Productengine
2021-11-19SL-16329 - track frame time and jitter (as average deviation frame to frame) ↵Brad Payne (Vir Linden)
in stats window
2021-11-19SL-16094: Stylish braces!Nat Goodspeed
2021-11-19SL-16094: Only link IMM32.LIB for llurlentry tests on Windows.Nat Goodspeed
2021-11-15SL-16094: In LLWindowWin32::recreateWindow(), kick window threadNat Goodspeed
before blocking on the pending future. Otherwise the window thread can remain blocked in a GetMessage() call and deadlock the app.
2021-11-10Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-10SL-16094: Statically link to Windows IMM32.LIB.Nat Goodspeed
llwindowwin32.cpp's LLWinImm class used to dynamically load IMM32.DLL and populate its methods using GetProcAddress(). That was to support Windows XP. Since we've dropped Windows XP, use static linking instead, with dramatically fewer lines of code (and less of a thread safety alarm trigger). We retain the LLWinImm wrapper class only as a hook for Tracy instrumentation.
2021-11-10SL-16094: Add WorkQueue::size() method to support changeset 08336bb.Nat Goodspeed
We want to skip calling PostMessage() to bump the window thread out of GetMessage() in any frame with no work functions pending for that thread. That test depends on being able to sense the size() of the queue. Having converted to WorkQueue, we need that queue to support size().
2021-11-10SL-16330 move VSync checkbox to General groupMnikolenko Productengine
2021-11-09SL-16330 Clean up vertical sync handling, add to UIMnikolenko Productengine
2021-11-08SL-16094: Zap thread safety land mine; thin PostMessage() calls.Nat Goodspeed
LLWindowWin32::mWndProc was a public WNDPROC member. If set non-NULL, mainWindowProc() would call that before falling into its own handler code. But now, mWndProc would be called on the window thread instead of on the main thread. Running arbitrary callback code on the window thread could cause all sorts of problems. It could be made safe by posting the callback call to the "mainloop" WorkQueue for execution on the main thread. But as no code actually references it, delete it instead. Per DaveP, the recent change to LLWindowsWin32Thread::post() could end up calling PostMessage() many times per frame, with nontrivial overhead. Reinstate the more selective code that calls PostMessage() with the dummy message (to bust us out of GetMessage() to check pending window-thread work requests) at most once per frame.
2021-11-05SL-16094: Use ThreadPool for LLWindowWin32Thread.Nat Goodspeed
Move the whole LLWindowWin32Thread class inside LLWindowWin32, and make it a struct. Migrate the struct declaration to llwindowwin32.cpp. Derive it from ThreadPool, which provides the WorkQueue. Use runPending() instead of manually popping and running individual queue items. Make its post() operation always PostMessage(bogus) whenever we put an entry in the WorkQueue, so we won't remain blocked in GetMessage(). Instead of storing a back pointer to the LLWindowWin32 instance, store the relevant HWND and HDC in LLWindowWin32Thread itself to avoid cross-thread timing problems. Extract both instances of a large duplicated block of LLWindowWin32 code to a new recreateWindow() method, and call it in those places. Per the TODO, use a std::future to pass the new HWND and HDC back to LLWindowWin32 -- but also store them locally on the LLWindowWin32Thread instance.
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity.
2021-11-05SL-16288 FIXED Dragging a file across the viewer cancels the drag and ↵Mnikolenko Productengine
freezes the File Explorer
2021-11-04SL-14098 re-enable occlusion culling during reflection passDave Houlton
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2021-11-04SL-16202: Use large WorkQueue size limits for mainloop and General.Nat Goodspeed
Give ThreadPool and WorkQueue the ability to override default ThreadSafeSchedule capacity. Instantiate "mainloop" WorkQueue and "General" ThreadPool with very large capacity because we never want to have to block trying to push to either.
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That makes the LLImageGLThread method a trivial wrapper, which can accept templated work items and pass them through to the WorkQueue method, eliminating double indirection due to multiple layers of std::function. Eliminate LLImageGLThread's WorkQueue intended for work on the main queue. Since the main loop already has a WorkQueue of its own, post work directly to that WorkQueue instead of using a separate WorkQueue misleadingly embedded in LLImageGLThread. Instead of looking up the main thread's WorkQueue every time, capture a pointer in LLImageGL's constructor. We no longer need a fallback queue for when the main thread's WorkQueue is full. We no longer need the main loop to poll LLImageGL to service the local main-thread-targeted WorkQueue, or to copy work from the fallback queue to the main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue, mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and LLAppViewer's call to it. Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the main thread's WorkQueue instead of calling LLImageGLThread::postCallback().
2021-11-04SL-16202: Add postIfOpen() methods to WorkQueue, LLThreadSafeQueue.Nat Goodspeed
postIfOpen() provides a no-exception alternative to post(), which blocks if full but throws if closed. postIfOpen() likewise blocks if full, but returns true if able to post and false if the queue was closed.
2021-11-04SL-16202: Instantiate LLSimpleton::sInstance genericallyNat Goodspeed
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang.
2021-11-04SL-16202: Merge branch 'sl-16220' into glthreadNat Goodspeed
2021-11-01SL-16237 FIXED Viewer hangs on loginMnikolenko Productengine
2021-10-29Fix merge conflictPtolemy
2021-10-28SL-9436 Don't render 100% transparent objects.Dave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-27SL-16220: Add tests for WorkQueue::waitForResult(), void & non-void.Nat Goodspeed
2021-10-27SL-16127: Make another pass removing redundant LLSD op [] calls, unused ↵Ptolemy
vars, and use atmospheric already calculated
2021-10-27Merged in SL-16127 (pull request #741)Michael Pohoreski
SL-16127 Approved-by: Euclid Linden Approved-by: Dave Parks
2021-10-26SL-16220: Make WorkQueue::postTo() return exception to caller.Nat Goodspeed
postTo() sets up two-way communication: the caller asks to run work on some other WorkQueue, expecting an eventual callback on the originating WorkQueue. That permits us to transport any exception thrown by the work callable back to rethrow on the originating WorkQueue.
2021-10-26SL-16220: Change WorkQueue::runOn() to waitForResult().Nat Goodspeed
In addition to the name making the blocking explicit, we changed the signature: instead of specifying a target WorkQueue on which to run, waitForResult() runs the passed callable on its own WorkQueue. Why is that? Because, unlike postTo(), we do not require a handshake between two different WorkQueues. postTo() allows running arbitrary callback code, setting variables or whatever, on the originating WorkQueue (presumably on the originating thread). waitForResult() synchronizes using Promise/Future, which are explicitly designed for cross-thread communication. We need not call set_value() on the originating thread, so we don't need a postTo() callback lambda.
2021-10-26SL-16243 Followup -- fix for inconsistently calling TracyAlloc/TracyFreeRunitai Linden
2021-10-26SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵Dave Parks
physics shapes display).
2021-10-25SL-16246 protect null deferenceDave Houlton
2021-10-25SL-16220: WorkQueue::runOn() methods submit work, wait for result.Nat Goodspeed
The idea is that you can call runOn(target, callable) from a (non-default) coroutine and block that coroutine until the result becomes available. As a safety check, we forbid calling runOn() from a thread's default coroutine, assuming that a given thread's default coroutine is the one servicing the relevant WorkQueue.
2021-10-25SL-16243 Add Tracy timers to global new/delete overrides.Dave Parks
2021-10-25SL-16220: Specialize WorkQueue for callable with void return.Nat Goodspeed
Add a test exercising this feature.
2021-10-25SL-16234 handle closing floater correctlyMnikolenko Productengine
2021-10-25Merged DRTVWR-546 into SL-15999Vir Linden
2021-10-22SL-16220: Fix thread name expression.Nat Goodspeed
2021-10-22SL-16222 Don't use bindFast for legacy bump maps (weird loading path ↵Runitai Linden
sometimes has stale texture state).
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-22SL-16203 Fix for wonky handling of mouse deltas.Dave Parks
2021-10-22SL-16220: Merge branch 'master' into sl-16220Nat Goodspeed
2021-10-22SL-16220: Add LL::ThreadPool class and a "General" instance.Nat Goodspeed
ThreadPool bundles a WorkQueue with the specified number of worker threads to service it. Each ThreadPool has a name that can be used to locate its WorkQueue. Each worker thread calls WorkQueue::runUntilClose(). ThreadPool listens on the "LLApp" LLEventPump for shutdown notification. On receiving that, it closes its WorkQueue and then join()s each of its worker threads for orderly shutdown. Add a settings.xml entry "ThreadPoolSizes", the first LLSD-valued settings entry to expect a map: pool name->size. The expectation is that usually code instantiating a particular ThreadPool will have a default size in mind, but it should check "ThreadPoolSizes" for a user override. Make idle_startup()'s STATE_SEED_CAP_GRANTED state instantiate a "General" ThreadPool. This is function-static for lazy initialization. Eliminate LLMainLoopRepeater, which is completely unreferenced. Any potential future use cases are better addressed by posting to the main loop's WorkQueue. Eliminate llappviewer.cpp's private LLDeferredTaskList class, which implemented LLAppViewer::addOnIdleCallback(). Make addOnIdleCallback() post work to the main loop's WorkQueue instead.
2021-10-22SL-16234 FIXED Frame stall caused by unnecessary building the floater when ↵Mnikolenko Productengine
exiting viewer
2021-10-21SL-16127: Const cleanupPtolemy
2021-10-21SL-16127: More cleanupPtolemy
2021-10-21SL-16127: Cleanup constsPtolemy
2021-10-21SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ↵Ptolemy
calling getTotalDensity()