summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
authorMichael Pohoreski <ptolemy@lindenlab.com>2021-10-27 15:59:53 +0000
committerMichael Pohoreski <ptolemy@lindenlab.com>2021-10-27 15:59:53 +0000
commitaa7ca0aea134c9c40a0d4d1450cc64b7831d005f (patch)
tree9b8d588ba6058192add90579350d47114db09e7e /indra
parentc907d067f41930bd6a4bbef9903febfab1090982 (diff)
parent26e8d2d8c7328878cb6bc83eb6b3b7b5b1462f17 (diff)
Merged in SL-16127 (pull request #741)
SL-16127 Approved-by: Euclid Linden Approved-by: Dave Parks
Diffstat (limited to 'indra')
-rw-r--r--indra/llinventory/llsettingssky.cpp8
-rw-r--r--indra/llinventory/llsettingssky.h1
-rw-r--r--indra/newview/lllegacyatmospherics.cpp17
-rw-r--r--indra/newview/llvosky.cpp289
-rw-r--r--indra/newview/llvosky.h8
5 files changed, 155 insertions, 168 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 00c1edb55a..82c67a1066 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1209,6 +1209,14 @@ LLColor3 LLSettingsSky::getLightTransmittance(F32 distance) const
return transmittance;
}
+// SL-16127: getTotalDensity() and getDensityMultiplier() call LLSettingsSky::getColor() and LLSettingsSky::getFloat() respectively which are S-L-O-W
+LLColor3 LLSettingsSky::getLightTransmittanceFast( const LLColor3& total_density, const F32 density_multiplier, const F32 distance ) const
+{
+ // Transparency (-> density) from Beer's law
+ LLColor3 transmittance = componentExp(total_density * -(density_multiplier * distance));
+ return transmittance;
+}
+
// performs soft scale clip and gamma correction ala the shader implementation
// scales colors down to 0 - 1 range preserving relative ratios
LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 4127911643..77d9d8e87c 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -252,6 +252,7 @@ public:
LLColor3 getLightAttenuation(F32 distance) const;
LLColor3 getLightTransmittance(F32 distance) const;
+ LLColor3 getLightTransmittanceFast(const LLColor3& total_density, const F32 density_multiplier, const F32 distance) const;
LLColor3 getTotalDensity() const;
LLColor3 gammaCorrect(const LLColor3& in) const;
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index a2acb3efe2..9eda254b25 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -211,8 +211,8 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVecto
// This cubemap is used as "environmentMap" in indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny)
{
- F32 sky_saturation = 0.25f;
- F32 land_saturation = 0.1f;
+ const F32 sky_saturation = 0.25f;
+ const F32 land_saturation = 0.1f;
if (isShiny && dir.mV[VZ] < -0.02f)
{
@@ -270,11 +270,12 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
// indra\newview\lllegacyatmospherics.cpp
void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars)
{
- LLColor3 blue_density = vars.blue_density;
- LLColor3 blue_horizon = vars.blue_horizon;
- F32 haze_horizon = vars.haze_horizon;
- F32 haze_density = vars.haze_density;
- F32 density_multiplier = vars.density_multiplier;
+ const LLColor3 blue_density = vars.blue_density;
+ const LLColor3 blue_horizon = vars.blue_horizon;
+ const F32 haze_horizon = vars.haze_horizon;
+ const F32 haze_density = vars.haze_density;
+ const F32 density_multiplier = vars.density_multiplier;
+
F32 max_y = vars.max_y;
LLVector4 sun_norm = vars.sun_norm;
@@ -313,7 +314,7 @@ void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVect
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
LLColor3 light_atten = vars.light_atten;
- LLColor3 light_transmittance = psky->getLightTransmittance(Plen);
+ LLColor3 light_transmittance = psky->getLightTransmittanceFast(vars.total_density, vars.density_multiplier, Plen);
(void)light_transmittance; // silence Clang warn-error
// Calculate relative weights
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 878d7287ed..edf8c40bd3 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvosky.cpp
* @brief LLVOSky class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -64,7 +64,9 @@ namespace
const S32 NUM_TILES_X = 8;
const S32 NUM_TILES_Y = 4;
const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y;
- const S32 NUM_CUBEMAP_FACES = 6;
+ const S32 NUM_CUBEMAP_FACES = 6; // See sResolution for face dimensions
+ const S32 TOTAL_TILES = NUM_CUBEMAP_FACES * NUM_TILES;
+ const S32 MAX_TILES = TOTAL_TILES + 1;
// Heavenly body constants
const F32 SUN_DISK_RADIUS = 0.5f;
@@ -113,7 +115,7 @@ void LLSkyTex::init(bool isShiny)
mTexture[i] = LLViewerTextureManager::getLocalTexture(FALSE);
mTexture[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
mImageRaw[i] = new LLImageRaw(sResolution, sResolution, sComponents);
-
+
initEmpty(i);
}
}
@@ -208,7 +210,7 @@ void LLSkyTex::create()
}
void LLSkyTex::createGLImage(S32 which)
-{
+{
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -433,7 +435,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
{
mFace[i] = NULL;
}
-
+
mCameraPosAgent = gAgentCamera.getCameraPositionAgent();
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
@@ -461,30 +463,12 @@ void LLVOSky::init()
llassert(!mInitialized);
// Update sky at least once to get correct initial sun/moon directions and lighting calcs performed
- LLEnvironment::instance().getCurrentSky()->update();
-
- updateDirections();
-
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ psky->update();
- // invariants across whole sky tex process...
- m_atmosphericsVars.blue_density = psky->getBlueDensity();
- m_atmosphericsVars.blue_horizon = psky->getBlueHorizon();
- m_atmosphericsVars.haze_density = psky->getHazeDensity();
- m_atmosphericsVars.haze_horizon = psky->getHazeHorizon();
- m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
- m_atmosphericsVars.max_y = psky->getMaxY();
- m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
- m_atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
- m_atmosphericsVars.ambient = psky->getAmbientColor();
- m_atmosphericsVars.glow = psky->getGlow();
- m_atmosphericsVars.cloud_shadow = psky->getCloudShadow();
- m_atmosphericsVars.dome_radius = psky->getDomeRadius();
- m_atmosphericsVars.dome_offset = psky->getDomeOffset();
- m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y);
- m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(m_atmosphericsVars.max_y);
- m_atmosphericsVars.total_density = psky->getTotalDensity();
- m_atmosphericsVars.gamma = psky->getGamma();
+ updateDirections(psky);
+
+ cacheEnvironment(psky,m_atmosphericsVars);
// Initialize the cached normalized direction vectors
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
@@ -492,7 +476,7 @@ void LLVOSky::init()
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
- createSkyTexture(m_atmosphericsVars, side, tile);
+ createSkyTexture(psky, m_atmosphericsVars, side, tile);
}
mSkyTex[side].create();
mShinyTex[side].create();
@@ -509,28 +493,33 @@ void LLVOSky::init()
}
+void LLVOSky::cacheEnvironment(LLSettingsSky::ptr_t psky,AtmosphericsVars& atmosphericsVars)
+{
+ // invariants across whole sky tex process...
+ atmosphericsVars.blue_density = psky->getBlueDensity();
+ atmosphericsVars.blue_horizon = psky->getBlueHorizon();
+ atmosphericsVars.haze_density = psky->getHazeDensity();
+ atmosphericsVars.haze_horizon = psky->getHazeHorizon();
+ atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
+ atmosphericsVars.distance_multiplier = psky->getDistanceMultiplier();
+ atmosphericsVars.max_y = psky->getMaxY();
+ atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
+ atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
+ atmosphericsVars.ambient = psky->getAmbientColor();
+ atmosphericsVars.glow = psky->getGlow();
+ atmosphericsVars.cloud_shadow = psky->getCloudShadow();
+ atmosphericsVars.dome_radius = psky->getDomeRadius();
+ atmosphericsVars.dome_offset = psky->getDomeOffset();
+ atmosphericsVars.light_atten = psky->getLightAttenuation(atmosphericsVars.max_y);
+ atmosphericsVars.light_transmittance = psky->getLightTransmittance(atmosphericsVars.max_y);
+ atmosphericsVars.total_density = psky->getTotalDensity();
+ atmosphericsVars.gamma = psky->getGamma();
+}
+
void LLVOSky::calc()
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
- // invariants across whole sky tex process...
- m_atmosphericsVars.blue_density = psky->getBlueDensity();
- m_atmosphericsVars.blue_horizon = psky->getBlueHorizon();
- m_atmosphericsVars.haze_density = psky->getHazeDensity();
- m_atmosphericsVars.haze_horizon = psky->getHazeHorizon();
- m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
- m_atmosphericsVars.distance_multiplier = psky->getDistanceMultiplier();
- m_atmosphericsVars.max_y = psky->getMaxY();
- m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
- m_atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
- m_atmosphericsVars.ambient = psky->getAmbientColor();
- m_atmosphericsVars.glow = psky->getGlow();
- m_atmosphericsVars.cloud_shadow = psky->getCloudShadow();
- m_atmosphericsVars.dome_radius = psky->getDomeRadius();
- m_atmosphericsVars.dome_offset = psky->getDomeOffset();
- m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y);
- m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(m_atmosphericsVars.max_y);
- m_atmosphericsVars.gamma = psky->getGamma();
+ cacheEnvironment(psky,m_atmosphericsVars);
mSun.setColor(psky->getSunDiffuse());
mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f));
@@ -541,14 +530,14 @@ void LLVOSky::calc()
mMoon.renewColor();
}
-void LLVOSky::initCubeMap()
+void LLVOSky::initCubeMap()
{
std::vector<LLPointer<LLImageRaw> > images;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
{
images.push_back(mShinyTex[side].getImageRaw());
}
-
+
if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
{
mCubeMap = new LLCubeMap(false);
@@ -592,12 +581,12 @@ void LLVOSky::restoreGL()
setMoonTextures(psky->getMoonTextureId(), psky->getNextMoonTextureId());
}
- updateDirections();
+ updateDirections(psky);
if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
- {
+ {
initCubeMap();
- }
+ }
forceSkyUpdate();
@@ -640,10 +629,8 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
}
}
-void LLVOSky::createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile)
+void LLVOSky::createSkyTexture(LLSettingsSky::ptr_t psky, AtmosphericsVars& vars, const S32 side, const S32 tile)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
@@ -655,22 +642,20 @@ void LLVOSky::createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32
{
for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
{
- mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex[side].getDir(x, y), false), x, y);
- mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true), x, y);
+ mSkyTex [side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex [side].getDir(x, y), false), x, y);
+ mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true ), x, y);
}
}
}
-void LLVOSky::updateDirections(void)
+void LLVOSky::updateDirections(LLSettingsSky::ptr_t psky)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
mSun.setDirection(psky->getSunDirection());
- mMoon.setDirection(psky->getMoonDirection());
+ mMoon.setDirection(psky->getMoonDirection());
mSun.setRotation(psky->getSunRotation());
- mMoon.setRotation(psky->getMoonRotation());
- mSun.renewDirection();
- mMoon.renewDirection();
+ mMoon.setRotation(psky->getMoonRotation());
+ mSun.renewDirection();
+ mMoon.renewDirection();
}
void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
@@ -692,11 +677,6 @@ bool LLVOSky::updateSky()
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)))
{
- return TRUE;
- }
-
- if (mDead)
- {
// It's dead. Don't update it.
return TRUE;
}
@@ -707,17 +687,15 @@ bool LLVOSky::updateSky()
}
static S32 next_frame = 0;
- const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES;
- const S32 cycle_frame_no = total_no_tiles + 1;
-
+
mNeedUpdate = mForceUpdate;
++next_frame;
- next_frame = next_frame % cycle_frame_no;
+ next_frame = next_frame % MAX_TILES;
- mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / cycle_frame_no;
+ mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / MAX_TILES;
LLHeavenBody::setInterpVal( mInterpVal );
- updateDirections();
+ updateDirections(psky);
if (!mCubeMap)
{
@@ -725,7 +703,7 @@ bool LLVOSky::updateSky()
mForceUpdate = FALSE;
return TRUE;
}
-
+
if (mCubeMapUpdateStage < 0)
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC);
@@ -815,7 +793,7 @@ bool LLVOSky::updateSky()
// instead of executing per face, or may be can be moved to shaders)
for (S32 tile = 0; tile < NUM_TILES; tile++)
{
- createSkyTexture(m_atmosphericsVars, side, tile);
+ createSkyTexture(psky, m_atmosphericsVars, side, tile);
}
mCubeMapUpdateStage++;
}
@@ -889,10 +867,10 @@ void LLVOSky::setSunScale(F32 sun_scale)
void LLVOSky::setMoonScale(F32 moon_scale)
{
mMoonScale = moon_scale;
- }
-
+}
+
void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
- {
+{
// We test the UUIDs here because we explicitly do not want the default image returned by getFetchedTexture in that case...
mSunTexturep[0] = sun_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mSunTexturep[1] = sun_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -910,32 +888,32 @@ void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_textur
LLViewerTexture* current_tex1 = mFace[FACE_SUN]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP);
if (current_tex0 && (mSunTexturep[0] != current_tex0) && current_tex0->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex0)->removeMediaFromFace(mFace[FACE_SUN]);
}
if (current_tex1 && (mSunTexturep[1] != current_tex1) && current_tex1->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex1)->removeMediaFromFace(mFace[FACE_SUN]);
- }
+ }
mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]);
if (can_use_wl)
{
if (mSunTexturep[1])
- {
- mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]);
- }
- }
- }
+ }
+ }
+}
void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next)
- {
+{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
+
bool can_use_wl = gPipeline.canUseWindLightShaders();
mMoonTexturep[0] = moon_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(moon_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -944,17 +922,17 @@ void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_tex
if (mFace[FACE_MOON])
{
if (mMoonTexturep[0])
- {
- mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]);
if (mMoonTexturep[1] && can_use_wl)
- {
- mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]);
- }
- }
+ }
+ }
}
void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next)
@@ -963,7 +941,7 @@ void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLU
mCloudNoiseTexturep[0] = cloud_noise_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mCloudNoiseTexturep[1] = cloud_noise_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
-
+
if (mCloudNoiseTexturep[0])
{
mCloudNoiseTexturep[0]->setAddressMode(LLTexUnit::TAM_WRAP);
@@ -986,15 +964,15 @@ void LLVOSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_
mBloomTexturep[1] = bloom_tex_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(bloom_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
if (mBloomTexturep[0])
-{
- mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
if (mBloomTexturep[1])
- {
- mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
- }
+}
static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry");
@@ -1029,11 +1007,11 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
U16 index_offset;
- LLFace *face;
+ LLFace *face;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
{
- face = mFace[FACE_SIDE0 + side];
+ face = mFace[FACE_SIDE0 + side];
if (!face->getVertexBuffer())
{
@@ -1045,7 +1023,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setVertexBuffer(buff);
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
+
S32 vtx = 0;
S32 curr_bit = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X
S32 side_dir = side & 1; // even - 0, odd - 1
@@ -1164,11 +1142,11 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
hb.setVisible(TRUE);
- facep = mFace[f];
+ facep = mFace[f];
if (!facep->getVertexBuffer())
{
- facep->setSize(4, 6);
+ facep->setSize(4, 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
@@ -1402,7 +1380,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
dt_clip = -0.1f;
}
- LLFace *face = mFace[FACE_REFLECTION];
+ LLFace *face = mFace[FACE_REFLECTION];
if (face)
{
@@ -1420,13 +1398,13 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
face->setGeomIndex(0);
face->setVertexBuffer(buff);
}
-
+
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
S32 index_offset;
-
+
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == index_offset)
{
@@ -1444,7 +1422,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getSkyFogColor();
face->setFaceColor(hb_refl_col);
-
+
LLVector3 v_far[2];
v_far[0] = v_refl_corner[1];
v_far[1] = v_refl_corner[3];
@@ -1568,52 +1546,53 @@ void LLVOSky::updateFog(const F32 distance)
}
void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
- mMoon.setDirection(moon_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
+ mMoon.setDirection(moon_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
-
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
-
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
- mBumpSunDir.normalize();
- }
- updateDirections();
- }
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
+
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
+}
void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
- mBumpSunDir.normalize();
- }
- updateDirections();
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
}
void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr)
{
- mMoon.setDirection(moon_dir_cfr);
- updateDirections();
+ mMoon.setDirection(moon_dir_cfr);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
}
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 39e42bbb24..793dcf4cbf 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -214,12 +214,12 @@ public:
// Initialize/delete data that's only inited once per class.
void init();
void initCubeMap();
- void initEmpty();
void cleanupGL();
void restoreGL();
void calc();
+ void cacheEnvironment(LLSettingsSky::ptr_t psky, AtmosphericsVars& atmosphericsVars);
/*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
bool updateSky();
@@ -253,8 +253,6 @@ public:
LLColor4 getSkyFogColor() const { return m_legacyAtmospherics.getFogColor(); }
LLColor4 getGLFogColor() const { return m_legacyAtmospherics.getGLFogColor(); }
- LLColor4U getFadeColor() const;
-
void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; }
void setWind ( const LLVector3& wind ) { mWind = wind.length(); }
@@ -299,10 +297,10 @@ public:
protected:
~LLVOSky();
- void updateDirections(void);
+ void updateDirections(LLSettingsSky::ptr_t psky);
void initSkyTextureDirs(const S32 side, const S32 tile);
- void createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile);
+ void createSkyTexture(LLSettingsSky::ptr_t psky, AtmosphericsVars& vars, const S32 side, const S32 tile);
LLPointer<LLViewerFetchedTexture> mSunTexturep[2];
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];