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2025-02-16Blufault - colors.xml tweaksecretfoxtail
Slightly shift hue of EmphasisColors
2025-02-16Blufault - Colours adjustmentsecretfoxtail
Make the widgets and emphasis colour a little bit less pale.
2025-02-15Merge branch 'main' into 2024.12-ForeverFPSErik Kundiman
2025-02-15changed the minimum draw distance to 32 metersmobserveur
the minimum selectable draw distance is now 32 meters instead of 64. the increment has been set to 16 meters instead of 8 in the sliders to make it easier to select a desired value.
2025-02-15smaller camera floatermobserveur
redesigned camera floater so it's smaller
2025-02-15new skin called contrastmobserveur
the new skin is accessible via the colors panel in the viewer preferences
2025-02-15#2639 GPU test twice to fix misreported bandwidth (#3558)Andrey Kleshchev
A workaround, hopefully temporary. First test returns half the throughput, do two tests. May be caused by driver, may be some 'energy saving', will need to be checked later. It was working the same way prior to ExtraFPS, but viewer was running an extra CPU test.
2025-02-15Merge branch 'main' into 2024.12-ForeverFPSErik Kundiman
2025-02-15Arch shouldn't pull freealut (& openal) for nowErik Kundiman
since the mode that's not breaking CEF is when using FMOD.
2025-02-15FMOD has been upgraded from 2.02.26 to 2.02.27Erik Kundiman
2025-02-15MacPorts' openal-soft has been upgraded to 1.24.2Erik Kundiman
2025-02-14Switch from GL_RGB16F to GL_R11F_G11F_B10F for probes (#3562)Jonathan "Geenz" Goodman
* #3561 Switch from GL_RGB16F to GL_R11F_G11F_B10F for reflection probes to help reduce memory bandwidth and VRAM pressure.
2025-02-13Merge pull request #3549 from secondlife/marchcat/foreverfps-xcode-16Andrey Lihatskiy
Update ForeverFPS build to use macos15/xcode16.1
2025-02-13Fix xcode16 build errorsAndrey Lihatskiy
2025-02-13viewer-private#394 Ensure correct item id is used on macMaxim Nikolenko
2025-02-12viewer-private#396 Use benefits for picks countAndrey Kleshchev
2025-02-12viewer-private#395 Fix voice not reconnectingAndrey Kleshchev
2025-02-12#3210 Fix for "Texture will be downscaled" log message happening too oftenMaxim Nikolenko
2025-02-11Additional water fixes and tweaks. (#3524)Jonathan "Geenz" Goodman
* Incorporation of feedback for #3456
2025-02-11Rework windows to use zc:wchar_t for better c++ conformance and ↵Rye
compatibility with modern libraries
2025-02-11Fix deprecation warnings under C++20 on MSVCRye
2025-02-11Disable old GPU hacks on macos when running against Apple GPURye
2025-02-11Use SSE2NEON to emulate SSE intrinsics when building against an ARM targetRye
2025-02-11Fix uninitialized variable warnings being emitted by current clangRye
2025-02-11Introduce build system and preprocessor support for ARM64Rye
2025-02-11Update macOS xib file and compile as part of build processRye
2025-02-11Update dependencies with support for apple siliconRye
2025-02-11Fix Tracy memory profiling overloads for aligned allocationsRye
Fix disabling renderdoc support Improve ll_aligned_alloc functions on darwin for 32 and 64byte aligned by utilizing posix_memalign
2025-02-11Fix build with C++20 including nat's changes to fsyspathRye
2025-02-10#3332 Issues with text buffer updatesAndrey Kleshchev
2025-02-07#3332 Switching screens can break text renderingAndrey Kleshchev
2025-02-07viewer-private#375 add more logging in attempt to get more infoMaxim Nikolenko
2025-02-07#3505 Make inventory run less content checksAndrey Kleshchev
2025-02-07#3505 Make checkFolderForContentsOfType cheaperAndrey Kleshchev
2025-02-07Water Exclusion Surfaces (#3517)Jonathan "Geenz" Goodman
* #3455 Add support for water exclusion surfaces
2025-02-06Add some haze to the distance on water. (#3508)Jonathan "Geenz" Goodman
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance.
2025-02-05#3488 Speed up nearby avatar loading after a tpAndrey Kleshchev
2025-02-05viewer#2780 Speed up terrain loading on teleportAndrey Kleshchev
Terrain was arriving and processing too late resulting in issues like "Lower terrain material incorrectly shown momentarily"
2025-02-05Merge pull request #3497 from secondlife/rye/forever-3445Rye
Fix media failing to function on PBR materials (#3445)
2025-02-04#3488 #3488 Move skin info processing out of mesh threadAndrey Kleshchev
Skin info parsing is expensive, offload to thread pool
2025-02-04#3488 Fix skin info not reading from cacheAndrey Kleshchev
2025-02-04#3488 Fix cache using wrong offsetAndrey Kleshchev
2025-02-04#3488 mutex lock mSkinMapAndrey Kleshchev
2025-02-04#3346 crash at LLConversationItemSession::clearAndDeparentModelsMaxim Nikolenko
2025-02-04#3488 Fix mesh header conditionAndrey Kleshchev
2025-02-04#3488 Move lod processing out of mesh threadAndrey Kleshchev
2025-02-03Fix media failing to function on PBR materials (#3445)Rye
2025-02-03#3488 Split mesh thread mutexesAndrey Kleshchev
Tracy shows that thread waits a lot on mutexes. Split in and out mutexes, so that new work can be scheduled by main thread without blocking handling
2025-01-31#3488 Fix last retry not saving handleAndrey Kleshchev
Request was sent and handle is valid, save it
2025-01-31#3491 Rename all uses of Release Candidate to BetaMaxim Nikolenko