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2023-10-03DRTVWR-589 - more demo workBrad Payne (Vir Linden)
2023-10-03DRTVWR-589: Clean up from merge from updated main.Nat Goodspeed
2023-10-03SL-20341 Close Item Properties on deletionAndrey Kleshchev
2023-10-03SL-20384 Add "play" button into inventory menu.Andrey Kleshchev
2023-10-03SL-20383 Fix scroll locking viewAndrey Kleshchev
2023-10-03SL-20347 Fix structure of localized panel_main_inventoryAndrey Kleshchev
2023-10-03SL-20368 Request outfits using 'links'Andrey Kleshchev
instead of getting items one by one
2023-10-03D559 Post merge fixesAndrey Kleshchev
2023-10-03DRTVWR-589: Merge branch 'main' of viewer-private into DRTVWR-589Nat Goodspeed
2023-10-03Merge branch 'main' into DRTVWR-587-maint-VAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorymodel.cpp # indra/newview/llvovolume.cpp
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/VIEWER_VERSION.txt # indra/newview/llagent.cpp # indra/newview/llfloaternewfeaturenotification.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorymodel.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/llpanelmaininventory.cpp # indra/newview/llpanelmaininventory.h # indra/newview/llsidepaneltaskinfo.cpp # indra/newview/llsidepaneltaskinfo.h # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/llviewerinventory.cpp # indra/newview/llviewerobject.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llviewertexturelist.h # indra/newview/skins/default/xui/en/floater_new_feature_notification.xml # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-03Increment viewer version to 6.6.16Nat Goodspeed
following promotion of DRTVWR-567
2023-10-02SL-20394 Remove "glare" effect from PBR alpha shaders.RunitaiLinden
2023-10-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-10-02SL-20124 Wipe reflection probes when applying parcel EEP settings and pause ↵RunitaiLinden
updates on probes until transition completes.
2023-10-02DRTVWR-589: Add initial integration test for LLLUAmanager.Nat Goodspeed
The first test runs a Lua script that calls post_on(), listen_events() and await_event() to engage in LLEventPump handshakes with the test program. Make llluamanager.cpp testable by putting LL_TEST conditionals around lots of viewer-internals headers and the lua_function definitions that engage them. Since LuaListener::connect() is called by its constructor, make it a static method that explicitly accepts the lua_State* (instead of finding it as mState). Add that parameter to its two existing calls. Add a debug log message when LuaListener is destroyed. This surfaced the need to pass a no-op deleter when listen_events() constructs a LuaListener::ptr_t. When compiled for LL_TEST, make LuaListener::mReplyPump an LLEventLogProxyFor<LLEventStream> instead of a plain LLEventStream. For debugging purposes, add a type string "LLEventLogProxy" for LLEventPumps::make(). A make() call with this type will return an LLEventLogProxyFor<LLEventStream>.
2023-10-02Fix ssao define in under water light softening shader (#403)Rye Mutt
2023-09-30DRTVWR-589: Emulate print() better, show output on Lua floater.Nat Goodspeed
Break out a lua_print_msg() function common to print_debug(), print_info() and print_warning(). Instead of accepting a single argument, lua_print_msg() accepts arbitrary arguments, passing each to the Lua tostring() function and concatenating the results. In addition to returning the combined string to its caller for level-appropriate logging, it also posts the message to a "lua output" LLEventPump for any interested party. Make LLFloaterLUADebug listen on "lua output" when the floater is constructed, storing the connection in an LLTempBoundListener to stop listening when the floater is destroyed. Append each message to the floater's output panel with a line break. Make LLTextEditor::addLineBreakChar() public. insertText("\n") only appends a little rectangle glyph. Enlarge the text capacity of the floater's output panel to be able to report whatever messages a Lua script wants to print. Add diagnostic logging for posting events from Lua, and receiving events to forward to Lua. Since lua_pop() is a macro implemented on lua_settop(), replace the awkward construct lua_pop(L, lua_gettop(L)) with lua_settop(L, 0). Use lambdas instead of std::bind() to connect LuaListener and LLLeapListener.
2023-09-29SL-20244 On-screen animesh characters that start pelvis offset animations ↵Alexander Gavriliuk
disappear when root goes off-screen
2023-09-29SL-20337 Add tooltips for HDR Scale and Reflection Probe Ambience ↵Andrey Kleshchev
environment sliders
2023-09-28Fix integer overflow when framebuffers are extremely high resolution ↵Rye Mutt
resulting in INT_MAX texture bias (#393)
2023-09-28DRTVWR-589 - support for moving to destMnikolenko Productengine
2023-09-28DRTVWR-589: Call lua_pushstdstring() correctly.Nat Goodspeed
2023-09-28DRTVWR-589: Merge remote branch 'DRTVWR-589' into DRTVWR-589Nat Goodspeed
2023-09-28DRTVWR-589: Rename post_on_pump() to post_on()Nat Goodspeed
Sprinkle lua_checkstack() calls into functions that push to the Lua stack -- particularly important when traversing nested data structures of unknown depth! Tweak lua_pushllsd() handling of LLSD arrays.
2023-09-28DRTVWR-589: Add Lua-callable await_event() function.Nat Goodspeed
This suspends the calling Lua coroutine (and C++ coroutine on which the Lua state is running) until an event is received on the named LLEventPump. Returns the event. Pass optional timeout in seconds as a second argument. With no timeout, waits indefinitely. Pass optional timeout discriminator return value as a third argument (default nil).
2023-09-28DRTVWR-589: Try to override Lua's built-in print() with print_info()Nat Goodspeed
so Lua print() output will go to the viewer log, instead of getting discarded and possibly causing failures when the buffer fills and there's no open stdout file handle. Also name each Lua C++ coroutine with the description we give the LuaState instance.
2023-09-28DRTVWR-589 - support for rezing primsMnikolenko Productengine
2023-09-28SL-20343 Close material live editor if editor floater closesAndrey Kleshchev
Closing tools floater disabled selection, material editor can't work without that
2023-09-28SL-20343 Material floater was disconnected from object's faceAndrey Kleshchev
2023-09-28SL-19958 Fix default material not droping into texture ctrlAndrey Kleshchev
2023-09-27DRTVWR-589: Always check regtype to avoid unref errorNat Goodspeed
2023-09-27DRTVWR-589: Use std::placeholders::_1, etc., for std::bind()Nat Goodspeed
2023-09-27DRTVWR-589: Fix compile errors in 354585d.Nat Goodspeed
2023-09-27DRTVWR-589: Add Lua-callable listen_events() function.Nat Goodspeed
Add LuaListener, based on LLLeap. LuaListener has an int key so the second and subsequent calls to listen_events() can find a previously-created one. LuaListener listens on its LLEventPump and arranges to call the specified Lua callback with any incoming event. It also instantiates an LLLeapListener. listen_events() locates the main thread for its state: we only want to call callbacks on the Lua chunk's main thread, not on a (possibly suspended) coroutine. It finds or creates a LuaListener and stashes it in the main thread's registry, along with the passed Lua callback function. Finally it returns the names of the LuaListener's reply pump and the LLLeapListener's command pump. Add LuaState RAII class to manage the lifespan of each lua_State we create. This encapsulates much of the boilerplate common to runScriptFile() and runScriptLine(). In addition, LuaState's destructor checks for a LuaListener key and, if found, destroys the referenced LuaListener. LuaState's constructor requires a description to clarify log messages. Move the checkLua() free function to a member of LuaState. This allows capturing an error message to pass to the C++ completion callback, if any. Use LuaState in runScriptFile() and runScriptLine(), synthesizing a suitable description in each case. Add print_debug() and print_info() logging calls, analogous to print_warning(). Add luaL_where() prefix to every such message. Add lua_pushstdstring(), like lua_tostdstring(): convenience for working with the pointer and length used by lua_pushlstring() and lua_tolstring(). Clean up return values of lua_functions. A lua_CFunction returns the number of return values it has pushed, so any 'void' lua_CFunction should pop its arguments and return 0.
2023-09-26DRTVWR-589: Fix typo due to old documentation.Nat Goodspeed
The function formerly known as luaL_typerror() is now luaL_typeerror().
2023-09-26SL-19242: Store Mac app bundle in tarball with top-level .app name.Nat Goodspeed
We were creating the tarball with the app bundle stored as the whole 'Users/someone/.../newview/Release/Second Life Mumble.app' path. Don't.
2023-09-26SL-20341 Item Properties floater closes on changes for task inventory itemAndrey Kleshchev
2023-09-26SL-19242: Allow overwriting the Mac viewer's app bundle tarball.Nat Goodspeed
2023-09-26DRTVWR-589: Collect int table keys in vector<int>, not set<int>.Nat Goodspeed
Given that we at least have a possibility of determining the length of a Lua table in advance, we might be able to populate a vector of keys with a single initial allocation. Even if Lua reports the length incorrectly, vector::push_back() is one of the bread-and-butter operations of the library, optimized to the extent possible. Inserting elements into a set seems more likely to incur allocations. Of course, we must then sort() the vector to determine its largest key value. Also document the requirement that we use a Lua runtime compiled for C++, that is, compiled to raise errors by C++ exceptions rather than by longjmp(). We rely on temporary stack objects being properly destroyed even if errors are raised. Conventionally, with lua_tomumble(L, index), 'index' refers to the stack index of the Lua object being converted to C++. For a Lua table, talk about table keys rather than table indexes to avoid confusing the maintainer.
2023-09-26SL-19242: Package Mac app image as tarball for artifact uploading.Nat Goodspeed
actions/upload-artifact doesn't preserve symlinks, which are important for our Mac viewer and its embedded frameworks. But tar does, so pack up the whole bundle as a tarball before posting as a GitHub artifact.
2023-09-26SL-20338 FIXED Texture tab Material drop-down does not change if same ↵Maxim Nikolenko
numbered face is selected
2023-09-25DRTVWR-589: Fix Lua table to LLSD array conversion.Nat Goodspeed
The previous implementation assumed that the Lua length function would correctly report the number of entries in a table, and that traversing a table with integer keys would produce them in numeric order. Neither assumption is true. Instead, make a preliminary pass to validate and collect indexes, and to discover the highest integer index. Armed with that, we can construct a contiguous LLSD array of correct size, and populate it with a second pass. Also add Lua-callable post_on_pump(pumpname, datablob) function.
2023-09-25SL-20334 Unable to use non-square textures from inventoryAndrey Kleshchev
2023-09-25SL-20332 Crash at dragCategoryIntoFolderAndrey Kleshchev
2023-09-22SL-20321 Fix for missing "has_te" check (thanks Henri)RunitaiLinden
2023-09-22DRTVWR-589: Introduce LuaFunction: simplified function registration.Nat Goodspeed
2023-09-22DRTVWR-589: Existing lua_pushmumble() functions usually return void.Nat Goodspeed
2023-09-22DRTVWR-589: lua_objlen() removed, use lua_rawlen() insteadNat Goodspeed
2023-09-21DRTVWR-589: lua_objlen() only defined in luaconf.hNat Goodspeed