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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-09-27 20:59:07 +0300
committerakleshchev <117672381+akleshchev@users.noreply.github.com>2023-09-28 03:55:43 +0300
commitb894570e9af5eafd5de06f401fdc782599c063a2 (patch)
tree11d66c1c49e201a2426328545a04675092979b1d /indra/newview
parent6e32993c8787e7ba569d5a9ebcdb994c2ba03671 (diff)
SL-19958 Fix default material not droping into texture ctrl
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/lltexturectrl.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 7e399a6808..bbacec843b 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -2101,8 +2101,16 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
return mDropCallback(this, item);
}
- // no callback installed, so just set the image ids and carry on.
- setImageAssetID( item->getAssetUUID() );
+ // no callback installed, so just set the image ids and carry on.
+ LLUUID asset_id = item->getAssetUUID();
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
+ {
+ // If an inventory material has a null asset, consider it a valid blank material(gltf)
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ setImageAssetID(asset_id);
mImageItemID = item->getUUID();
return TRUE;
}