diff options
| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-09-27 20:59:07 +0300 | 
|---|---|---|
| committer | akleshchev <117672381+akleshchev@users.noreply.github.com> | 2023-09-28 03:55:43 +0300 | 
| commit | b894570e9af5eafd5de06f401fdc782599c063a2 (patch) | |
| tree | 11d66c1c49e201a2426328545a04675092979b1d | |
| parent | 6e32993c8787e7ba569d5a9ebcdb994c2ba03671 (diff) | |
SL-19958 Fix default material not droping into texture ctrl
| -rw-r--r-- | indra/newview/lltexturectrl.cpp | 12 | 
1 files changed, 10 insertions, 2 deletions
| diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 7e399a6808..bbacec843b 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -2101,8 +2101,16 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)  		return mDropCallback(this, item);  	} -	// no callback installed, so just set the image ids and carry on. -	setImageAssetID( item->getAssetUUID() ); +    // no callback installed, so just set the image ids and carry on. +    LLUUID asset_id = item->getAssetUUID(); + +    if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull()) +    { +        // If an inventory material has a null asset, consider it a valid blank material(gltf) +        asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; +    } + +	setImageAssetID(asset_id);  	mImageItemID = item->getUUID();  	return TRUE;  } | 
