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2023-01-11SL-18945 Links have no 'cut' optionAndrey Kleshchev
Links can be drag and dropped so they should be movable via 'cut' as well
2023-01-11SL-18939 Cannot copy inventory folders with copiable linksAndrey Kleshchev
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2023-01-10SL-18820: Fix applying material clearing transform overrides. Loosen some ↵Cosmic Linden
asserts to allow non-default transform overrides.
2023-01-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵Dave Parks
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-10Fix mac build for DRTVWR-559Brad Linden
2023-01-10SL-18942 [PBR] LLPanelFace was missing 'transform' updates for some of the facesAndrey Kleshchev
2023-01-10SL-18923 Add Reset to default settings buttonMaxim Nikolenko
2023-01-10SL-12437 Long avatar names should stay as one stringAndrey Kleshchev
2023-01-10SL-18932 Canceling in material picker removes dropped materialAndrey Kleshchev
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below ↵Dave Parks
water where applicable.
2023-01-10SL-18911 My Land Holdings floater crashes viewer on the Xcode/+Monterey ↵akleshchev
branches (#47) Revert part of "DRTVWR-575: Address review comments on Xcode 14.1 type tweaks." Crash was reproduced when assigning areastr to llsd, but likely present in other cases of assigning ui strings to llsd (instead of going for lluistring's result directly copy constructor was engaged and either copy or original crashed due to invalid pointers, copy shouldn't have been created).
2023-01-10SL-18922 FIXED Imposters load with attachments using Perf floaterMaxim Nikolenko
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵Dave Parks
iterating over render batches.
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵Dave Parks
"renderShadowSimple" utility function for pushing vertex buffers only.
2023-01-07Translate missing control_*, floater_* menu_* and few panel_* files in ↵PanteraPolnocy
Polish directory; Fix localizability in various English XMLs
2023-01-07Revert "SL-18911 [MAC] My Land Holdings floater crashes when not empty"Andrey Kleshchev
This reverts commit d6f5e5bc9424b9d45f6eeeca5d894d46dc91b279.
2023-01-07SL-18911 [MAC] My Land Holdings floater crashes when not emptyAndrey Kleshchev
2023-01-06SL-18879 Fixed: Very transparent faces can no longer be selectedAndrey Kleshchev
2023-01-06SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterMnikolenko Productengine
2023-01-06SL-18741 Add gltf to bulk uploads on macAndrey Kleshchev
And cleaned up dupplicate mScale code
2023-01-06SL-17659 Reset button for user profileAndrey Kleshchev
2023-01-05SL-18884 Remove dead spot from Back buttonMaxim Nikolenko
2023-01-05SL-18894 The change of 'modify rights' is not recorded in IM history if the ↵Andrey Kleshchev
user is in DND mode Revert of commit for SL-15401. Messages are supposed to handle 'mute' on their own.
2023-01-05SL-18871 Debug setting's description is not scrollableAndrey Kleshchev
2023-01-04SL-18904 Remove unused translation filesAndrey Kleshchev
2023-01-04DRTVWR-575: Use llsdutil.h functions for LLFloaterLandHoldings LLSDNat Goodspeed
LLFloaterLandHoldings::postBuild() was constructing an LLSD structure by assigning each map entry and array element one at a time. Chorazinallen identified a crash bug possibly caused by destroying that LLSD structure. Diagnostically try building it using nested llsd::map() and llsd::array() calls instead to see if that improves matters.
2023-01-04SL-18854 Fix drag'n drop of plain textures on faces in PBR modeAndrey Kleshchev
When in PBR 'mode', defaulted texture drops to diffuse channel
2023-01-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue!
2023-01-03Polish translation: Leftovers cleanup (files not present in /en/)PanteraPolnocy
2023-01-03Widgets cleanup in Polish translation (up to 6.6.9), fix translatability for ↵PanteraPolnocy
density_ctrl.xml file
2023-01-03SL-18891 Remove duplicate entry in settings filePantera Północy
2023-01-03SL-18887 Material size is not displayed in materials pickerAndrey Kleshchev
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
Fixes SL-18484.
2022-12-20SL-18426 At log in only a part friends reported to chat as onlineAndrey Kleshchev
Server sends updates in bulk now, so notify per agent instead of per update
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-19SL-18730 Dumb down water distortions to reduce appearance of brokenness.Dave Parks
2022-12-16SL-18719 GL 3.0/3.1 compatibility pass.Dave Parks
2022-12-16SL-18731 Fix for runaway feedback loops on reflection probe ambianceDave Parks
2022-12-16SL-18780 Feedback cloud coverage into reflection probe ambiance to recover ↵Dave Parks
legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.
2022-12-16Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-16SL-18861 Optimize away alpha channel on GLTF material imports.Dave Parks
2022-12-16SL-18854 Prevent texture drop onto faces that have pbrAndrey Kleshchev
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to ↵Dave Parks
other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16SL-18857 FIXED Editing attachment before Shape can stop av turning for userMaxim Nikolenko
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-15SL-18782 Fix fir assert when enabling SSRDave Parks