Age | Commit message (Collapse) | Author |
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Two fairly simple conflicts: dead stats sending code in the
texture fetch code (new llcorehttp library) and the cleanup
code in llappviewer was moved around in 3.4.x.
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The tricky thing about this fix is that the "Log In" button used to be in the
same layout_panel as the username and password fields. Now it's not, so the
fact that it's the default button for its layout_panel doesn't matter because
that layout_panel doesn't have focus. Richard pointed out that we can make the
commit action for the username and password fields initiate login -- as long
as neither field implicitly runs its commit action when it loses focus!
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Previously we borrowed the sourceid= param value from create_account_url,
which we "happened to know" was overridden with the sourceid of interest. Now
that we have a settings variable that directly captures sourceid, though, much
more straightforward to use that.
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join.secondlife.com needs to know the sourceid as well as the user's language
of choice. Ensure that sourceid gets passed with the URL.
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The whole point of --skin steam was to override (specifically)
"create_account_url" in strings.xml, adding to each URL value a sourceid= URL
parameter. Now we can do that more simply with '--set sourceid blah'. Less
overhead, less maintenance, scales better to potential future sourceid values.
Remove the steam skin.
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Calling LLTrans::setDefaultArg() after LLTransUtil::parseStrings() is almost
good enough -- but it fails to address the case in which one or more of the
default_trans_args strings (e.g. "create_account_url") embeds a reference to
the new substitution. So after the setDefaultArg() call, go back through
default_trans_args, refetching each string to perform the substitution and
updating it with a setDefaultArg() call of its own. All this is way too much
logic to replicate in both LLAppViewer::initConfiguration() and init(), so
break out new LLAppViewer::initStrings() method and call it from both places.
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Add logic after (both!) LLTransUtil::parseStrings() calls to ensure that
"[sourceid]" embedded in (e.g.) strings.xml content will be replaced.
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At Richard's suggestion, changed the bool merge parameter to new enum
ESkinConstraint with values CURRENT_SKIN and ALL_SKINS. This clarifies what
we're requesting at the point of the call.
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Previous attempt at this same feat copied "*/html" and then iterated through
every such directory in the copy-target space, renaming each individually with
os.rename(). Richard kindly pointed out that it can be done more simply by
using a viewer_manifest.py feature permitting wildcards even in dst= args.
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We assert that the local html directory is no longer used. Remove machinery
related to its use, notably HelpUseLocal, the code that checks it and the
code that sets and examines special flag URL "__local".
Before actually killing off the local skins/default/html directory, make
viewer_manifest.py rename it but continue packaging it as html.old. If this
doesn't cause a panic, we can proceed with removing it entirely.
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In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
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The steam/xui/*/strings.xml files are intended only to override a single
string (create_account_url). But until the strings.xml C++ code supports
fallback to the default skin, we must manually keep them synchronized except
for that one string.
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cmake and other files didn't get moved over, do it by hand.
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Restore original deleteRequest/removeRequest implementation removing
a small race. Remove a short-lived additional timeout scheme on requests
which really isn't appropriate as originally implemented as we can have
very long-lived requests on big regions.
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This was yet another refresh from v-d because of significant changes
to lltexturefetch that would not have been resolvable by casual
application of any merge tool. There are still a few questions
outstanding but this is the initial, optimistic merge.
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- Reduced the timeout to 5 minutes, down from 10 minutes.
- Provided output for GroupMemberResponder error
- Removed commented calls to sendGroupMembersRequest
- Reordered calls to sendCapGroupMembersRequest so it's called last
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Because create_account_url should vary between viewer languages and skins,
we've made an effort to ensure that create_account_url is used everywhere,
instead of directly embedding http://join.secondlife.com. Recent rev
6ee71714935f accidentally reinserted the link embedded in the "FirstRun"
notification for language 'zh'. Delete it again.
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new files
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- Changed level of output logs
- Cleaned up comments
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This allows the login-page server to respond to any sourceid= associated with
the create_account_url, which (we happen to know) varies by skin -- e.g. for
the Steam viewer.
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Previous logic constructed a std::ostringstream, directly messing with '?' vs.
'&', ugly libcurl escape calls etc. Now we can deconstruct the LLGridManager::
getLoginPage() URL, supplement the params map as needed and then rebuild a new
URL using LLURI::buildHTTP().
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open root timer by default
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cleaner implementation of llfasttimers...don't bother to share similarly named timers
just create multiple timers with same name...doesn't break anything
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removed checkforDuplicates since we support duplicates again
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allow duplicate named fast timers again, refactored timer code
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obsolete files
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obsolete files
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further cleanup of LLStat
removed llfloaterlagmeter
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reporting raw GL strings in viewer stats instead of GPU table labels to make future GPU table overhauls more effective.
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