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2021-12-15DRTVWR-546 merge up to 6.5.2Dave Houlton
2021-12-15Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵Runitai Linden
DRTVWR-546
2021-12-15SL-16487 Fix for rigged attachment bounding boxes being too tight.Runitai Linden
2021-12-15Increment viewer version to 6.5.2Nat Goodspeed
following promotion of DRTVWR-552
2021-12-15SL-16495 FIXED Crash when unchecking "Animated Mesh" settingMnikolenko Productengine
2021-12-15SL-16485 Crash at memcpyNonAliased16Andrey Kleshchev
2021-12-13SL-16487 Fix for broken bounding boxes on rigged meshes (still broken, but ↵Runitai Linden
not more broken than release).
2021-12-09SL-16479 'sloppy' precision in automated mode.Andrey Kleshchev
2021-12-09SL-16461 disable occlusion-based reflection updateDave Houlton
2021-12-09SL-16471 Removed unneeded MeshOpt generation methodAndrey Kleshchev
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵Runitai Linden
support to highlight transparent).
2021-12-08SL-16469 Fix for reflection/refraction passes breaking occlusion queries.Runitai Linden
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction ↵Runitai Linden
map render.
2021-12-07SL-16454 FIXED Performance viewer login screen is black after a Release ↵Mnikolenko Productengine
viewer session.
2021-12-06SL-16451 Fix for rigged meshes disappearing when rendered as static.Runitai Linden
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-12-02SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵Dave Parks
drawpools.
2021-12-02SL-14403 Remove unused shader bindsAndrey Kleshchev
remains from glod
2021-12-02SL-16420 Upload's physics LODs are broken in preview #2Andrey Kleshchev
2021-12-01SL-16420 Upload's physics LODs are broken in previewAndrey Kleshchev
2021-12-01SL-16386 skip void returnDave Houlton
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge write-only state member LLCubeMap::mTextureCoordStageDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-30SL-16421: Destroy the "General" ThreadPool as soon as cleanup starts.Nat Goodspeed
Introduce LLAppViewer::onCleanup(), a method that accepts a nullary callable to execute once viewer shutdown begins. Fire the collected callables in LLAppViewer::cleanup(). In llstartup.cpp, instead of declaring a static unique_ptr and relying on static object destruction to clean up the "General" ThreadPool, bind the pointer to the new ThreadPool into an onCleanup() lambda that will delete it when called. ~ThreadPool() takes care of orderly shutdown.
2021-11-30SL-16421: Unify LLAppViewer::cleanup() indentation.Nat Goodspeed
Use hard tabs because most of the existing function uses those.
2021-11-30SL-16421: Unify LLAppViewer class declaration alignment.Nat Goodspeed
Use hard tabs as most of the class declaration already uses those.
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-30SL-16119 update link textMnikolenko Productengine
2021-11-30SL-16119 Viewer should now direct IM 2 Email setting to webMnikolenko Productengine
2021-11-29DRTVWR-542 merge, purge GLOD copyrights from xmlDave Houlton
2021-11-29Merge branch 'DRTVWR-542-meshopt' into DRTVWR-546Andrey Kleshchev
2021-11-29SL-16094: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-29SL-16408 fixed regression - crash on exitMnikolenko Productengine
2021-11-25SL-16408 Fix for crashing on disconnectMnikolenko Productengine
2021-11-24SL-16094: Clean up a bit more merge cruft.Nat Goodspeed
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
Reverting a merge is sticky: it tells git you never want to see that branch again. Merging the DRTVWR-546 branch, which contained the revert, into the glthread branch undid much of the development work on that branch. To restore it we must revert the revert. This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba.
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-23SL-16400: Address a couple shutdown crashes.Nat Goodspeed
It can happen that we try to post() work for LLWindowWin32's window thread after the thread's WorkQueue has been closed. Also, instead of giving the "General" ThreadPool static lifespan, put it on the heap, anchored with a static unique_ptr.
2021-11-23SL-9436 Fix for glow disappearing when 100% transparent.Dave Parks
2021-11-23SL-16368 Fix for crashing on right-clicking mesh avatar on 32bit viewerMnikolenko Productengine
2021-11-23SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove ↵Dave Parks
volatile members from LLVertexBuffer)
2021-11-23SL-16401 Fix for rendering above water things into the water refraction ↵Dave Parks
render target.
2021-11-22SL-13565 restore the trampled tracy zonesDave Houlton