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authorNat Goodspeed <nat@lindenlab.com>2021-11-30 15:22:26 -0500
committerNat Goodspeed <nat@lindenlab.com>2021-11-30 17:00:09 -0500
commit01317a2faded53c79db7e0814426f1d8b2fd12fc (patch)
tree75e42096bc5ed2cdff78a4a7a58d873f9bff9a83 /indra/newview
parent9be88050e67edcb8578ce6edbee255ba66e553a1 (diff)
SL-16421: Destroy the "General" ThreadPool as soon as cleanup starts.
Introduce LLAppViewer::onCleanup(), a method that accepts a nullary callable to execute once viewer shutdown begins. Fire the collected callables in LLAppViewer::cleanup(). In llstartup.cpp, instead of declaring a static unique_ptr and relying on static object destruction to clean up the "General" ThreadPool, bind the pointer to the new ThreadPool into an onCleanup() lambda that will delete it when called. ~ThreadPool() takes care of orderly shutdown.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llappviewer.cpp5
-rw-r--r--indra/newview/llappviewer.h14
-rw-r--r--indra/newview/llstartup.cpp23
3 files changed, 31 insertions, 11 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 529db397b2..a5d32ba243 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1729,6 +1729,11 @@ void LLAppViewer::flushVFSIO()
bool LLAppViewer::cleanup()
{
+ // Since we don't know what functions are going to be queued by
+ // onCleanup(), we have to assume they might rely on some of the things
+ // we're about to destroy below. Run them first.
+ mOnCleanup();
+
LLAtmosphere::cleanupClass();
//ditch LLVOAvatarSelf instance
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index d23a00be7f..f456cbbd36 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -49,6 +49,8 @@
#include "lltimer.h"
#include "llappcorehttp.h"
+#include <boost/signals2.hpp>
+
class LLCommandLineParser;
class LLFrameTimer;
class LLPumpIO;
@@ -189,10 +191,20 @@ public:
// On LoginCompleted callback
typedef boost::signals2::signal<void (void)> login_completed_signal_t;
login_completed_signal_t mOnLoginCompleted;
- boost::signals2::connection setOnLoginCompletedCallback( const login_completed_signal_t::slot_type& cb ) { return mOnLoginCompleted.connect(cb); }
+ boost::signals2::connection setOnLoginCompletedCallback( const login_completed_signal_t::slot_type& cb )
+ {
+ return mOnLoginCompleted.connect(cb);
+ }
void addOnIdleCallback(const boost::function<void()>& cb); // add a callback to fire (once) when idle
+ typedef boost::signals2::signal<void()> cleanup_signal_t;
+ cleanup_signal_t mOnCleanup;
+ boost::signals2::connection onCleanup(const cleanup_signal_t::slot_type& cb)
+ {
+ return mOnCleanup.connect(cb);
+ }
+
void purgeUserDataOnExit() { mPurgeUserDataOnExit = true; }
void purgeCache(); // Clear the local cache.
void purgeCacheImmediate(); //clear local cache immediately.
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index adfa1b0c10..d8e68dbc1e 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -259,7 +259,6 @@ const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds
std::unique_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
std::unique_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
std::unique_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
-std::unique_ptr<LL::ThreadPool> gGeneralThreadPool;
//
// local function declaration
@@ -1495,15 +1494,19 @@ bool idle_startup()
display_startup();
// start up the ThreadPool we'll use for textures et al.
- LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
- LLSD sizeSpec{ poolSizes["General"] };
- LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
- LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
- << poolSize << " threads" << LL_ENDL;
- // We don't want anyone, especially the main thread, to have to block
- // due to this ThreadPool being full.
- gGeneralThreadPool.reset(new LL::ThreadPool("General", poolSize, 1024*1024));
- gGeneralThreadPool->start();
+ {
+ LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
+ LLSD sizeSpec{ poolSizes["General"] };
+ LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
+ LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
+ << poolSize << " threads" << LL_ENDL;
+ // We don't want anyone, especially the main thread, to have to block
+ // due to this ThreadPool being full.
+ auto pool = new LL::ThreadPool("General", poolSize, 1024*1024);
+ pool->start();
+ // Once we start shutting down, destroy this ThreadPool.
+ LLAppViewer::instance()->onCleanup([pool](){ delete pool; });
+ }
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;