Age | Commit message (Collapse) | Author |
|
usage of gl_FragDepth from shadow shaders.
|
|
asserts to allow non-default transform overrides.
|
|
|
|
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
|
|
|
|
|
|
|
|
|
|
water where applicable.
|
|
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
|
|
iterating over render batches.
|
|
"renderShadowSimple" utility function for pushing vertex buffers only.
|
|
This reverts commit d6f5e5bc9424b9d45f6eeeca5d894d46dc91b279.
|
|
|
|
|
|
|
|
And cleaned up dupplicate mScale code
|
|
user is in DND mode
Revert of commit for SL-15401. Messages are supposed to handle 'mute' on their own.
|
|
|
|
When in PBR 'mode', defaulted texture drops to diffuse channel
|
|
|
|
Fixes SL-18484.
|
|
Server sends updates in bulk now, so notify per agent instead of per update
|
|
|
|
|
|
|
|
|
|
legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.
|
|
|
|
|
|
|
|
other types. Hook GLTF alpha masking up to highlight transparent.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
controls.
|
|
|
|
|
|
|
|
work removed the getDecodePriority() method.
|
|
|
|
Was a placeholder when there was no other way to bring it up
|
|
|
|
|
|
being removed when the object is killed.
|
|
|
|
# Conflicts:
# doc/contributions.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloater360capture.cpp
|