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AgeCommit message (Collapse)Author
2011-02-08Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
Reverting incomplete changes to ARC so that we don't change RC when we merge down.
2011-02-07Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-02-07SH-923 FIX particle render cost does not appear to be functioning properlyNyx (Neal Orman)
was checking the age of the particle system, not the individual particles. This appears to fix the problem. Deferring QA on the new algorithm until it is completed.
2011-02-04STORM-610 : Backing out that change (test fail)Merov Linden
2011-02-04Clean up license headers in a handfull of filesMerov Linden
2011-02-04STORM-655 : Pull into viewer-developmentMerov Linden
2011-02-04STORM-610 : Pull into viewer-developmentMerov Linden
2011-02-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-04STORM-465 FIXED Made all keys localizable.Vadim ProductEngine
Renamed HUD direction strings ("Left", "Right", "Up", "Down") to avoid strings duplication.
2011-02-03Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-02-03SH-861 FIX update render cost algorithm to use geometry triangle countsNyx (Neal Orman)
base cost is now geometry-based, for both meshes and prims Some of the previous weights have been recalibrated based on testing. Code reviewed by davep. Deferring QA for now until the other parts of the algorithm are updated, as re-generating the test takes time each time the algorithm changes.
2011-02-03STORM-513 : pull into viewer-developmentMerov Linden
2011-02-03STORM-397 : pull into viewer-developmentMerov Linden
2011-02-03STORM-316 : pull into viewer-developmentMerov Linden
2011-02-03Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-02mergeDave Parks
2011-02-02SH-900 Fix for only lowest LoD appearing for objects in neighboring regions.Dave Parks
2011-02-02Tweak to physics shape display render to show convex decompositions.Dave Parks
2011-02-02Merge with viewer-developmentMerov Linden
2011-02-02STORM-435 : pull into viewer-developmentMerov Linden
2011-02-02Pull from viewer-betaMerov Linden
2011-02-02STORM-957 : pull in viewer-beta (da and fr localization)Merov Linden
2011-02-02Mergeleyla_linden
2011-02-02SH-734 - also adding fix into the llcapabilitylistner testleyla_linden
2011-02-02Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-02Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-02fix for Sh-445: debug settings -> "CacheNumberOfRegionsForObjects" does not ↵Xiaohong Bao
limit the number of object cache files
2011-02-01Sync with viewer-developmentMerov Linden
2011-02-01Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-01STORM-484 : pull in viewer-developmentMerov Linden
2011-02-01fix for SH-891: crash at LLDrawable::getFace(int)Xiaohong Bao
2011-02-01CT-635 FIX DA and FR translationEli Linden
2011-02-01mergeDave Parks
2011-02-01mergeDave Parks
2011-02-01SH-818 Fix for inability to disable anti-aliasing on ATI catalyst.Dave Parks
2011-02-01Sync with viewer-betaEli Linden
2011-02-01SH-512: Inworld scale weights use previous maximum (10)prep linden
2011-02-01STORM-655 FIXED mismatched filter extension in snapshot floater (jpeg vs jpg)paul_productengine
- Added filter "jpg" for "Save As..." dialog so that *.jpg files can be seen as well as *.jpeg.
2011-02-01Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-01Automated merge from mesh-developmentLoren Shih
2011-02-01merge changes back from beta branchOz Linden
2011-02-01SH-831 Fix for local lights option not disabling local lights.Dave Parks
2011-02-01mergeDave Parks
2011-02-01SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD ↵Dave Parks
is unavailable.
2011-02-01mergeDave Parks
2011-02-01SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ↵Dave Parks
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
2011-01-31MergeKent Quirk
2011-01-31VWR-22024 -- apply Bao's patch to betaKent Quirk
2011-01-31mergeBrad Payne (Vir Linden)