Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
|
|
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
editing
|
|
possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
when the TE was BUMPY_TEXTURE, but no normal map was applied
|
|
in tex
|
|
material to using legacy bumps causing incorrect rendering
|
|
|
|
object when 100% transparent.
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
|
|
repeats display
|
|
norm tab
|
|
|
|
and remove haxors
|
|
|
|
|
|
|
|
|
|
editing multiple objects
|
|
|
|
|
|
make scale accessors get with the program
|
|
|
|
|
|
|
|
|
|
|
|
|
|
selections
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
meter control
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
used and glossiness bludgeoning environment intensity.
Reviewed/written by Graham.
|
|
damped by glossiness
|
|
|
|
water when advanced lighting is enabled.
|