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author | Graham Madarasz <graham@lindenlab.com> | 2013-06-09 12:40:43 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-06-09 12:40:43 -0700 |
commit | 75c4b50f88ead9f9a40e4154a9cf75621b6a1002 (patch) | |
tree | 1c8862640b0299dbde7acd9001297ff970797cad /indra/newview | |
parent | e38514f9fdb79efa77a1cf41cb4288e4cfbce932 (diff) |
NORSPEC-246 WIP fix callsite missed when swapping in macro impl
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a27621ecdc..b9e0847935 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1596,14 +1596,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -#if LL_DARWIN - // include spec exp clamp to fix older mac rendering artifacts - // - if (gGLManager.mIsMobileGF) - { - gDeferredSoftenProgram[i].addPermutation("NO_SRGB","1"); - } -#endif + SINGLE_FP_PERMUTATION(gDeferredSoftenProgram); if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled |