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2012-02-10MAINT-784 FIXED the inventory filter to be restarted when switching from ↵Seth ProductEngine
'Since Logoff' to 'Hours Ago' or 'Days Ago'. Fix: checking for !isSinceLogoff() ensures that the time filter increases from zero and becomes more restrictive. This happens because setting 'Since Logoff' resets the 'Hours Ago' and 'Days Ago' to zero.
2012-03-09mergeDave Parks
2012-03-09mergeDave Parks
2012-03-08Automated merge with http://bitbucket.org/simon_linden/viewmasterXiaohong Bao
2012-03-08for MAINT-682: revert of changeset e63e7b0a4317: fix for SH-2668: "ocean" ↵Xiaohong Bao
water is always 20m high instead of the Region Water Height
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to ↵Dave Parks
avoid artifacts.
2012-03-02debug code for SH-3020: texture stopped loadingXiaohong Bao
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-03-01sync with viewer-developmenteli
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating ↵Dave Parks
deferred rendering targets.
2012-02-27mergeDave Parks
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-02-24MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callbackpaul_productengine
- Just moved the deletion to the inspected block
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17SH-2941 Fix for crash on shutdown due to race condition between LLCurl and ↵Dave Parks
LLMeshRepository
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵Dave Parks
implementations.
2012-02-15FIX INTL-92 8-language translation for set30eli
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-15sync with viewer-developmenteli
2012-02-14SH-2973 Rearrange shutdown operations to prevent crash on exit on OSXDave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2973 Potential fix for crash in ~LLVOAvatarSelfDave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-07SH-2719 Fix for lines in off-sim waterDave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-03merge changes for vmrg-222Oz Linden
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
removed merchant outbox context menu reviewed by Leslie
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
reviewed by Leslie
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31Fixed up LLVolume memory leak caused by mesh repo thread.Leslie Linden
Reviewed by Bao.
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2012-01-30merge changes for vmrg-219Oz Linden
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-27mergeDave Parks
2012-01-27SH-2646 Fix for shiny HUD objects not being fullbrightDave Parks