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authorDave Parks <davep@lindenlab.com>2012-02-17 15:06:48 -0600
committerDave Parks <davep@lindenlab.com>2012-02-17 15:06:48 -0600
commit8d12038ef674dca701f313431b1089458816f638 (patch)
treee7941086e7703b4691c640ca2bd6d19e0af43e45 /indra/newview
parent9dde773a5a6b7dd8c48dd373774935c2d8415fef (diff)
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 implementations.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llviewershadermgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index c84fb8facb..06db644851 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -413,6 +413,8 @@ void LLViewerShaderMgr::setShaders()
// Shaders
LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL;
+ LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl;
+
for (S32 i = 0; i < SHADER_COUNT; i++)
{
mVertexShaderLevel[i] = 0;