Age | Commit message (Collapse) | Author |
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entries and new expected OpenGL versions
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loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
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allocation failure occurs when enabling lighting and shadows.
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enabled.
Reviewed by VoidPointer
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setGraphicsLevel
Reviewed by Simon
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solution is to clamp the update_period to a reasonable number of frames (32).
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Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
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LLUI::setupPaths() went away with DRTVWR-210.
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reference.
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HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
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