| Age | Commit message (Collapse) | Author | 
|---|
|  | probes going off the rails -- sanity clamp sky glow (#893) | 
|  |  | 
|  |  | 
|  | * conditional compilation should use #ifdef
* layout keywords need to be lowercase | 
|  |  | 
|  | screen | 
|  | floater closed | 
|  | LLViewerDynamicTexture::updateAllInstances | 
|  | false if no render needed | 
|  | respect simulator feature PBRTerrainEnabled | 
|  | more inaccurate than usual alpha sorting (#781) | 
|  |  | 
|  | * secondlife/viewer#771: Put PBR material swatch behind feature flag
* secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures | 
|  |  | 
|  | Improve PBR terrain loading robustness | 
|  |  | 
|  |  | 
|  | SimulatorFeatures | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Confusion between light diffuse and light color in HDR auto-adjust mode | 
|  | While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not
auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor
when auto-adjusting, causing very bad lighting discrepancies in the latter mode
(especially when not at midday or midnight).
Let's use getSunlightColor() everywhere, shall we ?... | 
|  |  | 
|  |  | 
|  | yet used | 
|  |  | 
|  | https://github.com/secondlife/viewer into materials_featurette/mirrors | 
|  |  | 
|  | #665 Make viewer respect MaxTextureResolution from SimulatorFeatures | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | #682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024.
Also just generally clean up the code a bit. | 
|  | #740 Add support for FLAG_MIRROR in the viewer for mirror probes. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | surfaces can be mirrors | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  |