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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-08 13:22:10 -0800 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-08 13:22:10 -0800 | 
| commit | c3d4f571aa5522e3028842c6d7caa977819a7393 (patch) | |
| tree | 4b688dcb22e6c65c7c8edde6e5a0d649ecd3751c /indra/newview | |
| parent | a7310ae7417b2f6e7013762a1cfe3211a163a8d7 (diff) | |
Update softenLightF.glsl
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 22 | 
1 files changed, 0 insertions, 22 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index a8cfc3537e..cc6e16c64f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -198,12 +198,6 @@ void main()          vec3 v = -normalize(pos.xyz);          color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); -         -        /*#ifdef HERO_PROBES -        vec3 refnormpersp = reflect(pos.xyz, norm.xyz); - -            color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; -        #endif*/      }      else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))      { @@ -226,18 +220,6 @@ void main()          vec3 legacyenv = vec3(0);          sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear); -         -        #ifdef HERO_PROBES -        float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w; -        if (clipDist > 0.0 && clipDist < 0.1 && spec.a > 0.8) -        { -            vec3 refnormpersp = reflect(pos.xyz, norm.xyz); -            if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0) -            { -                radiance = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-spec.a)*11).xyz; -            } -        } -        #endif          adjustIrradiance(irradiance, ambocc); @@ -274,10 +256,6 @@ void main()              // add radiance map              applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); -            /*#ifdef HERO_PROBES -            color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb; -            #endif*/ -          }          color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a); | 
