Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-15 | SL-16495 FIXED Crash when unchecking "Animated Mesh" setting | Mnikolenko Productengine | |
2021-12-15 | SL-16485 Crash at memcpyNonAliased16 | Andrey Kleshchev | |
2021-12-13 | SL-16487 Fix for broken bounding boxes on rigged meshes (still broken, but ↵ | Runitai Linden | |
not more broken than release). | |||
2021-12-09 | SL-16479 'sloppy' precision in automated mode. | Andrey Kleshchev | |
2021-12-09 | SL-16461 disable occlusion-based reflection update | Dave Houlton | |
2021-12-09 | SL-16471 Removed unneeded MeshOpt generation method | Andrey Kleshchev | |
2021-12-08 | SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵ | Runitai Linden | |
support to highlight transparent). | |||
2021-12-08 | SL-16469 Fix for reflection/refraction passes breaking occlusion queries. | Runitai Linden | |
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction ↵ | Runitai Linden | |
map render. | |||
2021-12-07 | SL-16454 FIXED Performance viewer login screen is black after a Release ↵ | Mnikolenko Productengine | |
viewer session. | |||
2021-12-06 | SL-16451 Fix for rigged meshes disappearing when rendered as static. | Runitai Linden | |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-12-02 | SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵ | Dave Parks | |
drawpools. | |||
2021-12-02 | SL-14403 Remove unused shader binds | Andrey Kleshchev | |
remains from glod | |||
2021-12-02 | SL-16420 Upload's physics LODs are broken in preview #2 | Andrey Kleshchev | |
2021-12-01 | SL-16420 Upload's physics LODs are broken in preview | Andrey Kleshchev | |
2021-12-01 | SL-16386 skip void return | Dave Houlton | |
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton | |
2021-11-30 | SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-30 | SL-16421: Destroy the "General" ThreadPool as soon as cleanup starts. | Nat Goodspeed | |
Introduce LLAppViewer::onCleanup(), a method that accepts a nullary callable to execute once viewer shutdown begins. Fire the collected callables in LLAppViewer::cleanup(). In llstartup.cpp, instead of declaring a static unique_ptr and relying on static object destruction to clean up the "General" ThreadPool, bind the pointer to the new ThreadPool into an onCleanup() lambda that will delete it when called. ~ThreadPool() takes care of orderly shutdown. | |||
2021-11-30 | SL-16421: Unify LLAppViewer::cleanup() indentation. | Nat Goodspeed | |
Use hard tabs because most of the existing function uses those. | |||
2021-11-30 | SL-16421: Unify LLAppViewer class declaration alignment. | Nat Goodspeed | |
Use hard tabs as most of the class declaration already uses those. | |||
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-29 | DRTVWR-542 merge, purge GLOD copyrights from xml | Dave Houlton | |
2021-11-29 | Merge branch 'DRTVWR-542-meshopt' into DRTVWR-546 | Andrey Kleshchev | |
2021-11-29 | SL-16094: Merge branch 'DRTVWR-546' into glthread | Nat Goodspeed | |
2021-11-29 | SL-16408 fixed regression - crash on exit | Mnikolenko Productengine | |
2021-11-25 | SL-16408 Fix for crashing on disconnect | Mnikolenko Productengine | |
2021-11-24 | SL-16094: Clean up a bit more merge cruft. | Nat Goodspeed | |
2021-11-24 | DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert. | Nat Goodspeed | |
Reverting a merge is sticky: it tells git you never want to see that branch again. Merging the DRTVWR-546 branch, which contained the revert, into the glthread branch undid much of the development work on that branch. To restore it we must revert the revert. This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba. | |||
2021-11-23 | SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread | Nat Goodspeed | |
2021-11-23 | SL-16400: Address a couple shutdown crashes. | Nat Goodspeed | |
It can happen that we try to post() work for LLWindowWin32's window thread after the thread's WorkQueue has been closed. Also, instead of giving the "General" ThreadPool static lifespan, put it on the heap, anchored with a static unique_ptr. | |||
2021-11-23 | SL-9436 Fix for glow disappearing when 100% transparent. | Dave Parks | |
2021-11-23 | SL-16368 Fix for crashing on right-clicking mesh avatar on 32bit viewer | Mnikolenko Productengine | |
2021-11-23 | SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove ↵ | Dave Parks | |
volatile members from LLVertexBuffer) | |||
2021-11-23 | SL-16401 Fix for rendering above water things into the water refraction ↵ | Dave Parks | |
render target. | |||
2021-11-22 | SL-13565 restore the trampled tracy zones | Dave Houlton | |
2021-11-22 | SL-13565 refactor (consolidate getters) water drawing | Dave Houlton | |
2021-11-22 | SL-13565 disable reflection render pass when all non-void water is occluded | Dave Houlton | |
2021-11-22 | mac build fix | Mnikolenko ProductEngine | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-11-19 | SL-16202: Instantiate LLSimpleton::sInstance generically | Nat Goodspeed | |
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang. (cherry picked from commit 8458ad8890cf0a11804996210d7bcfbdaa3eec2e) | |||
2021-11-19 | SL-16094: Service mainloop WorkQueue every LLAppViewer::idle() call | Nat Goodspeed | |
even if idle() exits early. |