Age | Commit message (Collapse) | Author |
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DRTVWR-559
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that as overrides applied.
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no PBR material
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implicitly open build floater when editing a PBR material.
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override messaging LLSD where it ought to be and JSON where it ought to be.
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
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DRTVWR-559
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following promotion of DRTVWR-548
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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LLGLTFMaterialList now decodes gltf json overrides from the server
and stores them in LLTextureEntry::mGLTFMaterialOverrides
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unordered_map
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when applyToSelection() gets called
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SL-18340: Fix PBR alpha materials treating spotlight as point light
Approved-by: Dave Parks
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* Fixed Selection usage so material editor no longer hardcoded to a single object/face
* made local preview hack the fallback for when the ModifyMaterialParams cap is missing
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Water texture should load only after having caps.
Prefetch textures should load only after having caps.
Prefetch list is now per grid
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Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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DRTVWR-559
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SL-17697 and SL-17698
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ModifyMaterialParams cap
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DRTVWR-559
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indexed texture channels instead of allowing it to vary from one shader to the next.
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DRTVWR-559
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