Age | Commit message (Collapse) | Author |
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change coloring for show bones, to highlight joint positions and rigging
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to avoid breaking existing content.
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in avatar_lad.xml
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based on incorrectly sized reference eyes.
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allocation.
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place of this. Ensures that the impl is not deleted while the coroutine is active.
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skeletal distortions.
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face root, and alt eyes animate along with the original eyes inside the LLHeadRotMotion code.
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scripted objects
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positioning of avatar.
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investigation
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names defined
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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functional impact on viewer)
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