Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
entries and new expected OpenGL versions
|
|
|
|
|
|
loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
|
|
|
|
allocation failure occurs when enabling lighting and shadows.
|
|
|
|
|
|
|
|
enabled.
Reviewed by VoidPointer
|
|
|
|
setGraphicsLevel
Reviewed by Simon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
solution is to clamp the update_period to a reasonable number of frames (32).
|
|
Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
|
|
|
|
|
|
LLUI::setupPaths() went away with DRTVWR-210.
|
|
|
|
|
|
|
|
|
|
|