Age | Commit message (Collapse) | Author |
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Uploading texture caused the dummy avatar preview to initialize its joints twice
removing extra call to initInstance removed the crash in LLJoint.
Verified repro no longer crashes viewer.
Code reviewed by Vir.
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message needs translation).
String is server side hardcoded!
- Moved strings to strings.xml
- Parsed incoming "You paid" messages in code via regex
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branch : product-engine
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reviewed by Callum
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used reverse order to provide correct z-order and avoid toast blinking caused
by z-reordering;
reviewed by Vadim at https://codereview.productengine.com/secondlife/r/57/
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/56/
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branch : product-engine
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branch : product-engine
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on first-run
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/69/
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branch : product-engine
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is truncated when the name is long. need 'en' xui rework)
* Changed the way blocked items are shown in the list. For now they are separated on two columns: Name & Type.
If Name is too long it is shown truncated (with ...)
* As result remove deprecated methods from LLMute to concatenate its name & type and to extract name & type from the such concatenated string.
* reduce include dependence from llmutelist.h
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branch : product-engine
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turned off commit on focus lost for the filter editor (Panel Places) in the code
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/63/
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branch : product-engine
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inventory.
Added new icon for multi-objects.
New icon is used in inventory, object inventory and buy floater.
New icon can not be used in Group Notices because server does not send enough info in GroupNoticesListReply.
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branch : product-engine
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branch : product-engine
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some strings for localization
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branch : product-engine
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branch : product-engine
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first-run)
by which "moved LLDisplayInfo to llwindow, implemented getting the width/height of screen for mac os and linux."
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branch : product-engine
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branch : product-engine
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profiles: the teleport button is truncated. need 'en' xui designer rework)
* 'en/panel_profile.xml' was redesigned. Assuming that 'de' locale doesn't have width overridden:
** added ellipses to buttons' labels to get possibility found truncation easier (except for IM button)
** reduced distance between buttons
** reduced padding from left/right sides to 1 px
But there are still issue in two locales:
'es' for "add friend"
'pt' for "teleport"
These buttons can not be shown properly with default widths.
Note: 'de' & 'fr' locales have overridden width (not removed in the patch)
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branch : product-engine
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report, there is a popup window stating that the report is sent/uploaded. The window isn´t localized.
- Removed hardcoded string.
Reviewed by Richard Nelson https://codereview.productengine.com/secondlife/r/23/
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branch : product-engine
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details floater instead of trying to do a search for the event.
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branch : product-engine
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reviewed by Callum
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(EXT-4705) Show maturity icon on Region/Estate tab.
- Made changes to combobox onItemSelected() to fix (EXT-6269) typing a location into the nav bar always sends you to the first location you typed in.
- Replaced LLIconsComboBox pointers with base class pointers LLComboBox.
Reviewed by Richard Nelson https://codereview.productengine.com/secondlife/r/29/
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branch : product-engine
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llimage.cpp:271]
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translation)- removed unnecessary symbol in xml
which was occasionally introduceded in 10453:cbac8ca300e0.
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branch : product-engine
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needs translation) - only changes to
strings.xml are commited to make sure they make their way to localization. Code changes are to follow. Discussed at
https://codereview.productengine.com/secondlife/r/55/
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branch : product-engine
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bold as (worn) when only one is actually worn"
Simple special-case fix for this specific issue, although I added a comment to llwearablelist.h that eventually the whole LLWearableList class will need some redesign.
Core issue is that you can have multiple itemIDs pointing to the same assetID and LLWearableList doesn't account for this possibility during lookup-wearable-by-assetID operations.
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header file after clearing the texture cache.
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