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2019-02-08SL-10501Graham Linden
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1.
2019-02-08SL-10415Graham Linden
Another pass at playing with shadow_offset/bias to balance between peter-panning and shadow acne while sun and/or moon are near the horizon.
2019-02-08SL-10509 EEP Settings Picker gets closed by drag&dropandreykproductengine
2019-02-07SL-10486, SL-10501, SL-10487Graham Linden
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
2019-02-07SL-10486Graham Linden
Use brighter moon texture for both default and blank moon texture ids in picker.
2019-02-07MergeGraham Linden
2019-02-07Fix apply of model matrix expecting upstream code to be in the correct ↵Graham Linden
matrix mode (which was not true as the assert on same fired).
2019-02-07SL-10495 [EEP] Include a confirmation when clicking the Use Region Settings ↵maxim_productengine
button
2019-02-07SL-10456 FIXED [EEP] Viewer continues to show last EEP environment after ↵maxim_productengine
teleporting from EEP to non-EEP region
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-06Merged in graham_linden/viewer-eep-fixes (pull request #269)Rider Linden
SL-10461
2019-02-06SL-10461Graham Linden
Another attempt at getting approximage handling of projector ambiance in the alpha object shader. This will not be a perfect match for non-transparent objects but should be close enough.
2019-02-06Backed out changeset: 43f8558c602bandreykproductengine
2019-02-06SL-10485 Double-click should check visibility and open foldersandreykproductengine
2019-02-05Better calculation of time remaining in span for track animator (from SL-10465)Rider Linden
2019-02-05Merged in andreykproductengine/maint-eep (pull request #264)Rider Linden
SL-10279 Use stored environment instead of region one Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
2019-02-05temp fogandreykproductengine
2019-02-05SL-10443Graham Linden
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer.
2019-02-05SL-10304Graham Linden
Fix panel_settings_water increments for Underwater Modifier and wave directions.
2019-02-05SL-10279 Use stored environment instead of region oneandreykproductengine
2019-02-04Merged in graham_linden/viewer-eep-fixes (pull request #263)Rider Linden
SL-10459, SL-10461
2019-02-04SL-10461Graham Linden
Pass projector ambiance as the .w element of the light_attenuation uniform so that alpha shader can emulate the behavior of proper spot projectors.
2019-02-04SL-10459Graham Linden
Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct.
2019-02-04SL-9698 Restore code line after the mergemaxim_productengine
2019-02-01Merged in graham_linden/viewer-eep-fixes (pull request #261)Rider Linden
SL-9996, SL-1130, SL-5546
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2019-02-01Merged in graham_linden/viewer-eep-fixes (pull request #259)Rider Linden
Fix for OSX shader compiler knock-on
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵Graham Linden
Timmy).
2019-02-01SL-9851 Adjust UI limitsandreykproductengine
2019-02-01SL-10364 FIXED Parcel Sky Altitudes not set correct when opening About Land ↵maxim_productengine
-> Environment for the first time upon region arrival
2019-01-31Merged in graham_linden/viewer-eep-fixes (pull request #253)Rider Linden
SL-10443, SL-9994, SL-10374, SL-10081
2019-01-31SL-10443Graham Linden
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies.
2019-01-31MergeGraham Linden
2019-01-31Remove (now) unused decodeNormF GLSL shader.Graham Linden
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces. This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs.
2019-01-31Merged in maxim_productengine/viewer-eep (pull request #249)Rider Linden
SL-10279 Update altitude value after slider correction Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
2019-01-31SL-9924 EEP Environment Settings permissions can be dropped by Save As buttonandreykproductengine
2019-01-31SL-1932 EEP messed up flagandreykproductengine
2019-01-31SL-10279 Update altitude value after slider correctionmaxim_productengine
2019-01-30MergeRider Linden
2019-01-30SL-9925: Viewer now shows an error message if import from legacy windlight ↵Rider Linden
fails.
2019-01-30Make shadow map gen shaders not link against shadowUtil module so Intel HD ↵Graham Linden
x000 compiler can get under it's Yugo-like allotment of texture units.
2019-01-30Reduce shadow shader linkage of deferredUtil module to try to get Intel HD ↵Graham Linden
x000 compiler to link again.
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give ↵Graham Linden
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996.
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path).
2019-01-30SL-10279 Remake altitude 'bumping'andreykproductengine
2019-01-30SL-9996Graham Linden
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces.
2019-01-30SL-10416Graham Linden
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash.
2019-01-30SL-10415, SL-10434Graham Linden
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).