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authorGraham Linden <graham@lindenlab.com>2019-01-30 13:55:54 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 13:55:54 -0800
commitdddbc96f986aa6d2b90cbe551e263e32bc32eb71 (patch)
treebff5acdea8023d88f99189503e42c4c5a834bd2a /indra/newview
parentdeb6110098569fb90ca7e5073c2e98fabbb23a82 (diff)
Reduce shadow shader linkage of deferredUtil module to try to get Intel HD x000 compiler to link again.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llviewershadermgr.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a42aeaf015..020862408d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2165,7 +2165,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredShadowAlphaMaskProgram.mFeatures.isDeferred = true;
gDeferredShadowAlphaMaskProgram.mFeatures.hasShadows = true;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2183,7 +2182,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader";
gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
- gDeferredAvatarShadowProgram.mFeatures.isDeferred = true;
gDeferredAvatarShadowProgram.mFeatures.hasShadows = true;
gDeferredAvatarShadowProgram.mShaderFiles.clear();
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2201,7 +2199,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";
gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredAttachmentShadowProgram.mFeatures.isDeferred = true;
gDeferredAttachmentShadowProgram.mFeatures.hasShadows = true;
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));