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2025-02-18drain UDP socket to avoid dropped packets (#3565)Andrew Meadows
drain UDP socket in idleNetwork() to avoid dropped packets
2025-02-05#3488 Speed up nearby avatar loading after a tpAndrey Kleshchev
2025-02-05viewer#2780 Speed up terrain loading on teleportAndrey Kleshchev
Terrain was arriving and processing too late resulting in issues like "Lower terrain material incorrectly shown momentarily"
2025-02-04#3488 #3488 Move skin info processing out of mesh threadAndrey Kleshchev
Skin info parsing is expensive, offload to thread pool
2025-02-04#3488 Fix skin info not reading from cacheAndrey Kleshchev
2025-02-04#3488 Fix cache using wrong offsetAndrey Kleshchev
2025-02-04#3488 mutex lock mSkinMapAndrey Kleshchev
2025-02-04#3488 Fix mesh header conditionAndrey Kleshchev
2025-02-04#3488 Move lod processing out of mesh threadAndrey Kleshchev
2025-02-03#3488 Split mesh thread mutexesAndrey Kleshchev
Tracy shows that thread waits a lot on mutexes. Split in and out mutexes, so that new work can be scheduled by main thread without blocking handling
2025-01-31#3488 Fix last retry not saving handleAndrey Kleshchev
Request was sent and handle is valid, save it
2025-01-31#3488 Minimize allocationsAndrey Kleshchev
2025-01-31#3488 Avoid reading meshes from disk when not nessesaryAndrey Kleshchev
LLMeshHeaderHandler preallocates file with empty data, there is no point reading large empty sections so write presense flags at the start of the file
2025-01-31#3488 Make mesh_header_map a bit simplerAndrey Kleshchev
preparation for further work
2025-01-31#1186 ProfilingAndrey Kleshchev
2025-01-31#1186 Speed up mesh header post processingAndrey Kleshchev
1. Don't do an extra skin request unless there is info about a skin 2. Proccess lods on the go if they were in initial packet
2025-01-28viewer#3037 hasPendingAttachedMeshes wasn't checking some objectsAndrey Kleshchev
2025-01-28#1186 Improve handling of duplciate requestsAndrey Kleshchev
2025-01-28#1186 Fix mesh queues getting overfilledAndrey Kleshchev
Account for queue size instead of just active request Reduce mutex locking Prioritize skininfo queue over lod queue to lessen issues with t-poses
2025-01-28#1186 Fix skin request not being counted for the totalAndrey Kleshchev
2025-01-28#1186 Make mesh repository account for avatarsAndrey Kleshchev
when calculating priority
2025-01-28#1186 Make lod and skin request share prioritiesAndrey Kleshchev
skins are needed to decloud avatars as much as lods
2024-12-18Increment viewer version to 7.1.12Nat Goodspeed
following promotion of secondlife/viewer #2617: 2024.09 ExtraFPS
2024-12-16#3293 Disable multi-threaded media updates on AMD on OS X, explicitly set ↵Dave Parks
downscale method to 0 (FBO) (#3294)
2024-12-13#3288 null overrides crashes (#3289)Brad Linden
* Fixes for secondlife/viewer#3288 override copy related crashes when overrides can be nullptr
2024-12-13Merge pull request #3236 from Ansariel/remove-notificationsBrad Linden
Remove orphaned notifications (follow-up to 412b3db5a877eab977346e3f30464d5745afd69b)
2024-12-12#2590 Radeon mac optimization pass (#3277)Dave Parks
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None" - enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs - Reduce the number of texture decode threads on Macs with intel cpus. - Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames - Disable SSAO by default on Macs with intel CPUs
2024-12-12#3272 [MAC] Fix wrong RenderReflectionsEnabled on LowAndrey Kleshchev
2024-12-12#3265 Crash at getAllowEnvironmentOverrideAndrey Kleshchev
Check region pointer and make sure external callbacks get disconected
2024-12-10Fix crashes from shader load failures under RenderMaxOpenGLVersion ↵Rye
3.1/3.2/3.3 (#3184)
2024-12-10#3234 Fix for slightly transparent objects negating colors (#3259)Dave Parks
2024-12-10viewer#3169 Legacy settings should no longer be automatically convertedAndrey Kleshchev
2024-12-10Fix for assert (and potential crash) in LLAvatarPropertiesProcessor ↵Dave Parks
coroutine (#3253)
2024-12-10#3251 Remove obsolete intel driver notification (#3252)Dave Parks
2024-12-10#3248 Fix for stars not rendering when emissive enabled (#3250)Dave Parks
2024-12-09Remove orphaned notifications (follow-up to ↵Ansariel
412b3db5a877eab977346e3f30464d5745afd69b)
2024-12-06Remove unwanted notification for texture downrezing behavior (#3233)Brad Linden
secondlife/viewer#2549
2024-12-06#3219 Revert default exposure thresholds to DeltaFPS values (#3228)Dave Parks
2024-12-05Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214)Dave Parks
2024-12-05#3210 Fix for "Texture will be downscaled" happening too often. (#3212)Dave Parks
2024-12-05viewer-private#330 Fix LLCachedControl for vintageAndrey Kleshchev
2024-12-05viewer-private#330 Fix Vintage mode in feature tableAndrey Kleshchev
These parameters are set by RenderDisableVintageMode
2024-12-04#3106 Lower maximum texture bias back to 4, reintroduce camera importance ↵Dave Parks
texture scaling (#3207)
2024-12-04#3190 Ensure materials are properly copied instead of reused.Andrey Kleshchev
2024-12-03Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)Jonathan "Geenz" Goodman
#2590 #3167
2024-12-03Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)Jonathan "Geenz" Goodman
2024-12-03#3184 Fix for crash on some GPUs when setting quality to High or higher (#3201)Dave Parks
2024-12-03#3093 #3055 World Map tiles are blurry #2Andrey Kleshchev
2024-12-02Fix crash from null texture entry during updateTextureVirtualSizeRye
2024-11-28#3170 Fix for tonemapping not working with PBR skies.Jonathan "Geenz" Goodman