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AgeCommit message (Expand)Author
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-24SL-19023 Reformat SSR shaders to match style standard.Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...Dave Parks
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19015 Fix for spot light shadows.Dave Parks
2023-01-23Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-19014 Sanitize the override data sent for faces without GLTF materialsAndrey Kleshchev
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2023-01-23Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-23SL-18869 Followup -- AMD optimization pass.Dave Parks
2023-01-23SL-19005 Fix save button for local uploadsAndrey Kleshchev
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-20SL-18869 Followup -- fix for sky being black in probes and too bright outside...Dave Parks
2023-01-20Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL().Brad Linden
2023-01-19SL-18869 Followup -- leverage "small commands" and time slicing to get rid of...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-12SL-18962 PBR Materials should be viewable even if they are no-copyAndrey Kleshchev
2023-01-12SL-18947 Disable 'save' buttons by default, until material gets loadedAndrey Kleshchev
2023-01-11Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-11SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in renderShadow...Dave Parks
2023-01-11SL-18947 No modify materials can lock material floaterAndrey Kleshchev
2023-01-11Merge pull request #48 from secondlife/SL-18820cosmic-linden
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...Dave Parks
2023-01-11SL-18869 Touch up -- Put generateSunShadow call back where it was to fix alph...Dave Parks
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...Dave Parks
2023-01-10SL-18820: Fix applying material clearing transform overrides. Loosen some ass...Cosmic Linden
2023-01-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...Dave Parks
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-10Fix mac build for DRTVWR-559Brad Linden
2023-01-10SL-18942 [PBR] LLPanelFace was missing 'transform' updates for some of the facesAndrey Kleshchev
2023-01-10SL-18932 Canceling in material picker removes dropped materialAndrey Kleshchev
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...Dave Parks
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...Dave Parks
2023-01-06SL-18879 Fixed: Very transparent faces can no longer be selectedAndrey Kleshchev
2023-01-06SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterMnikolenko Productengine
2023-01-06SL-18741 Add gltf to bulk uploads on macAndrey Kleshchev
2023-01-04SL-18854 Fix drag'n drop of plain textures on faces in PBR modeAndrey Kleshchev
2023-01-03SL-18887 Material size is not displayed in materials pickerAndrey Kleshchev
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-19SL-18730 Dumb down water distortions to reduce appearance of brokenness.Dave Parks