| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | from cache | 
|  |  | 
|  | when fetching files to the end. | 
|  |  | 
|  | lltexturefetch (not final) | 
|  |  | 
|  |  | 
|  |  | 
|  | on and off. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | HTTP when all objects loading are done. | 
|  |  | 
|  | As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation | 
|  |  | 
|  |  | 
|  | simplifies llvoavatar and allows adding such tracking to classes that live outside the avatar lifetime | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | when the camera is still | 
|  | that parameter | 
|  |  | 
|  | Notification handlers now use LLHandles to screen channels. | 
|  | Fixed boost trackable objects usage. | 
|  |  | 
|  | Reviewed by Simon | 
|  |  | 
|  |  | 
|  |  | 
|  | summary metrics out of per-region info. Removed phase stats from avatar appearance change msg. | 
|  | compression rate as well. | 
|  |  | 
|  |  |