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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2012-04-05 14:25:21 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2012-04-05 14:25:21 -0400
commit7d739fbe5b5f53fdc9dc5bfc1358906cca44fc05 (patch)
treeb144f3a282ac370aca5dd4f376bff5c53c31fce3 /indra/newview
parent67353ef0c24f62c5e2356ccc1aaa55fb556379f5 (diff)
SH-3064 WIP - accumulate stats tied to phase timers
Diffstat (limited to 'indra/newview')
-rwxr-xr-xindra/newview/llagentwearables.cpp2
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerstats.h2
-rwxr-xr-xindra/newview/llvoavatar.cpp106
-rwxr-xr-xindra/newview/llvoavatar.h9
-rwxr-xr-xindra/newview/llvoavatarself.cpp18
5 files changed, 116 insertions, 21 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 843fe8ef5e..5bfcace707 100755
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -952,7 +952,7 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
if (isAgentAvatarValid())
{
- gAgentAvatarp->clearPhases(); // reset phase timers for outfit loading.
+ //gAgentAvatarp->clearPhases(); // reset phase timers for outfit loading.
gAgentAvatarp->startPhase("process_initial_wearables_update");
gAgentAvatarp->outputRezTiming("Received initial wearables update");
}
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index f91a1241fe..718fabc75a 100644..100755
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -244,7 +244,7 @@ public:
inline F32 getStdDev() const
{
const F32 mean = getMean();
- return (mCount == 0) ? 0.f : sqrt( mSumOfSquares/mCount - (mean * mean) );
+ return (mCount < 2) ? 0.f : sqrt(llmax(0.f,mSumOfSquares/mCount - (mean * mean)));
}
inline U32 getCount() const
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 58cabd1a24..abbe25175a 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -633,11 +633,11 @@ F32 LLVOAvatar::sLODFactor = 1.f;
F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
BOOL LLVOAvatar::sUseImpostors = FALSE;
BOOL LLVOAvatar::sJointDebug = FALSE;
-
F32 LLVOAvatar::sUnbakedTime = 0.f;
F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
F32 LLVOAvatar::sGreyUpdateTime = 0.f;
+LLVOAvatar::phase_stats_t LLVOAvatar::sPhaseStats;
//-----------------------------------------------------------------------------
// Helper functions
@@ -696,7 +696,9 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mSupportsAlphaLayers(FALSE),
mLoadedCallbacksPaused(FALSE),
mHasPelvisOffset( FALSE ),
- mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar"))
+ mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar")),
+ mLastRezzedStatus(-1)
+
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
@@ -793,12 +795,6 @@ void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string c
<< " : " << comment
<< llendl;
- if (gAgentAvatarp && !gAgentAvatarp->isDead()) // not safe to call during ~LLVOAvatarself
- {
- LLSD metrics = gAgentAvatarp->metricsData();
- LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << " metrics " << ll_pretty_print_sd(metrics) << LL_ENDL;
- }
-
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
LLSD args;
@@ -970,6 +966,7 @@ LLFrameTimer& LLVOAvatar::getPhaseTimer(const std::string& phase_name)
void LLVOAvatar::startPhase(const std::string& phase_name)
{
LLFrameTimer& timer = getPhaseTimer(phase_name);
+ lldebugs << "startPhase " << phase_name << llendl;
timer.unpause();
}
@@ -978,8 +975,18 @@ void LLVOAvatar::stopPhase(const std::string& phase_name)
phase_map_t::iterator iter = mPhases.find(phase_name);
if (iter != mPhases.end())
{
+ if (iter->second.getStarted())
+ {
+ // Going from started to paused state - record stats.
+ recordPhaseStat(phase_name,iter->second.getElapsedTimeF32());
+ }
+ lldebugs << "stopPhase " << phase_name << llendl;
iter->second.pause();
}
+ else
+ {
+ lldebugs << "stopPhase " << phase_name << " is not started, no-op" << llendl;
+ }
}
void LLVOAvatar::stopAllPhases()
@@ -987,13 +994,23 @@ void LLVOAvatar::stopAllPhases()
for (phase_map_t::iterator iter = mPhases.begin();
iter != mPhases.end(); ++iter)
{
+ const std::string& phase_name = iter->first;
+ if (iter->second.getStarted())
+ {
+ // Going from started to paused state - record stats.
+ recordPhaseStat(phase_name,iter->second.getElapsedTimeF32());
+ }
+ lldebugs << "stopPhase (all) " << phase_name << llendl;
iter->second.pause();
}
}
void LLVOAvatar::clearPhases()
{
+ lldebugs << "clearPhases" << llendl;
+
mPhases.clear();
+ mLastRezzedStatus = -1;
}
LLSD LLVOAvatar::dumpPhases()
@@ -1001,12 +1018,39 @@ LLSD LLVOAvatar::dumpPhases()
LLSD result;
for (phase_map_t::iterator iter = mPhases.begin(); iter != mPhases.end(); ++iter)
{
- result[iter->first]["completed"] = !(iter->second.getStarted());
- result[iter->first]["elapsed"] = iter->second.getElapsedTimeF32();
+ const std::string& phase_name = iter->first;
+ result[phase_name]["completed"] = !(iter->second.getStarted());
+ result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32();
+#if 0 // global stats for each phase seem like overkill here
+ phase_stats_t::iterator stats_iter = sPhaseStats.find(phase_name);
+ if (stats_iter != sPhaseStats.end())
+ {
+ result[phase_name]["stats"] = stats_iter->second.getData();
+ }
+#endif
}
return result;
}
+// static
+LLViewerStats::StatsAccumulator& LLVOAvatar::getPhaseStats(const std::string& phase_name)
+{
+ phase_stats_t::iterator it = sPhaseStats.find(phase_name);
+ if (it == sPhaseStats.end())
+ {
+ LLViewerStats::StatsAccumulator new_stats;
+ sPhaseStats[phase_name] = new_stats;
+ }
+ return sPhaseStats[phase_name];
+}
+
+// static
+void LLVOAvatar::recordPhaseStat(const std::string& phase_name, F32 value)
+{
+ LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name);
+ stats.push(value);
+}
+
void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
@@ -6544,11 +6588,53 @@ BOOL LLVOAvatar::getIsCloud() const
return FALSE;
}
+void LLVOAvatar::updateRezzedStatusTimers()
+{
+ // State machine for rezzed status. Statuses are 0 = cloud, 1 = gray, 2 = textured.
+ // Purpose is to collect time data for each period of cloud or cloud+gray.
+ S32 rez_status = getRezzedStatus();
+ if (rez_status != mLastRezzedStatus)
+ {
+ llinfos << avString() << "zxx rez state change: " << mLastRezzedStatus << " -> " << rez_status << llendl;
+ bool is_cloud_or_gray = (rez_status==0 || rez_status==1);
+ bool was_cloud_or_gray = (mLastRezzedStatus==0 || mLastRezzedStatus==1);
+ bool is_cloud = (rez_status==0);
+ bool was_cloud = (mLastRezzedStatus==0);
+
+ // Non-cloud to cloud
+ if (is_cloud && !was_cloud)
+ {
+ // start cloud timer.
+ startPhase("cloud");
+ }
+ else if (was_cloud && !is_cloud)
+ {
+ // stop cloud timer, which will capture stats.
+ stopPhase("cloud");
+ }
+
+ // Non-cloud-or-gray to cloud-or-gray
+ if (is_cloud_or_gray && !was_cloud_or_gray)
+ {
+ // start cloud-or-gray timer.
+ startPhase("cloud-or-gray");
+ }
+ else if (was_cloud_or_gray && !is_cloud_or_gray)
+ {
+ // stop cloud-or-gray timer, which will capture stats.
+ stopPhase("cloud-or-gray");
+ }
+
+ mLastRezzedStatus = rez_status;
+ }
+}
+
// call periodically to keep isFullyLoaded up to date.
// returns true if the value has changed.
BOOL LLVOAvatar::updateIsFullyLoaded()
{
const BOOL loading = getIsCloud();
+ updateRezzedStatusTimers();
updateRuthTimer(loading);
return processFullyLoadedChange(loading);
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 04ef8d2014..7a1b780862 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -48,6 +48,7 @@
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "material_codes.h" // LL_MCODE_END
+#include "llviewerstats.h"
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
@@ -282,6 +283,9 @@ public:
BOOL isFullyTextured() const;
BOOL hasGray() const;
S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = fully textured.
+ void updateRezzedStatusTimers();
+
+ S32 mLastRezzedStatus;
// Tracking progress of active/completed phases for activities like outfit changing.
LLFrameTimer& getPhaseTimer(const std::string& phase_name);
@@ -290,6 +294,8 @@ public:
void stopAllPhases();
void clearPhases();
LLSD dumpPhases();
+ static LLViewerStats::StatsAccumulator& getPhaseStats(const std::string& phase_name);
+ static void recordPhaseStat(const std::string& phase_name, F32 value);
class ScopedPhaseSetter
{
@@ -323,8 +329,11 @@ private:
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
+ // TODO move all the phase stuff to its down data structure.
typedef std::map<std::string,LLFrameTimer> phase_map_t;
phase_map_t mPhases;
+ typedef std::map<std::string,LLViewerStats::StatsAccumulator> phase_stats_t;
+ static phase_stats_t sPhaseStats;
protected:
LLFrameTimer mInvisibleTimer;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index c593481b40..5ba5ec8ef5 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2430,11 +2430,11 @@ void LLVOAvatarSelf::outputRezDiagnostics() const
}
const F32 final_time = mDebugSelfLoadTimer.getElapsedTimeF32();
- llinfos << "REZTIME: Myself rez stats:" << llendl;
- llinfos << "\t Time from avatar creation to load wearables: " << (S32)mDebugTimeWearablesLoaded << llendl;
- llinfos << "\t Time from avatar creation to de-cloud: " << (S32)mDebugTimeAvatarVisible << llendl;
- llinfos << "\t Time from avatar creation to de-cloud for others: " << (S32)final_time << llendl;
- llinfos << "\t Load time for each texture: " << llendl;
+ LL_DEBUGS("Avatar") << "REZTIME: Myself rez stats:" << llendl;
+ LL_DEBUGS("Avatar") << "\t Time from avatar creation to load wearables: " << (S32)mDebugTimeWearablesLoaded << llendl;
+ LL_DEBUGS("Avatar") << "\t Time from avatar creation to de-cloud: " << (S32)mDebugTimeAvatarVisible << llendl;
+ LL_DEBUGS("Avatar") << "\t Time from avatar creation to de-cloud for others: " << (S32)final_time << llendl;
+ LL_DEBUGS("Avatar") << "\t Load time for each texture: " << llendl;
for (U32 i = 0; i < LLVOAvatarDefines::TEX_NUM_INDICES; ++i)
{
std::stringstream out;
@@ -2458,12 +2458,12 @@ void LLVOAvatarSelf::outputRezDiagnostics() const
// Don't print out non-existent textures.
if (j != 0)
- llinfos << out.str() << llendl;
+ LL_DEBUGS("Avatar") << out.str() << llendl;
}
- llinfos << "\t Time points for each upload (start / finish)" << llendl;
+ LL_DEBUGS("Avatar") << "\t Time points for each upload (start / finish)" << llendl;
for (U32 i = 0; i < LLVOAvatarDefines::BAKED_NUM_INDICES; ++i)
{
- llinfos << "\t\t (" << i << ") \t" << (S32)mDebugBakedTextureTimes[i][0] << " / " << (S32)mDebugBakedTextureTimes[i][1] << llendl;
+ LL_DEBUGS("Avatar") << "\t\t (" << i << ") \t" << (S32)mDebugBakedTextureTimes[i][0] << " / " << (S32)mDebugBakedTextureTimes[i][1] << llendl;
}
for (LLVOAvatarDefines::LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDefines::LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
@@ -2475,7 +2475,7 @@ void LLVOAvatarSelf::outputRezDiagnostics() const
if (!layerset) continue;
const LLTexLayerSetBuffer *layerset_buffer = layerset->getComposite();
if (!layerset_buffer) continue;
- llinfos << layerset_buffer->dumpTextureInfo() << llendl;
+ LL_DEBUGS("Avatar") << layerset_buffer->dumpTextureInfo() << llendl;
}
}