Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-04 | SL-14098 re-enable occlusion culling during reflection pass | Dave Houlton | |
2021-11-04 | SL-13565 occlusion/reflection tracy markup | Dave Houlton | |
2021-11-04 | SL-16299 fix warning about CFBundleIdentifier not matching ↵ | Brad Kittenbrink | |
PRODUCT_BUNDLE_IDENTIFIER | |||
2021-11-04 | SL-16202: Use large WorkQueue size limits for mainloop and General. | Nat Goodspeed | |
Give ThreadPool and WorkQueue the ability to override default ThreadSafeSchedule capacity. Instantiate "mainloop" WorkQueue and "General" ThreadPool with very large capacity because we never want to have to block trying to push to either. | |||
2021-11-04 | SL-16202: Streamline WorkQueues in LLImageGLThread. | Nat Goodspeed | |
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That makes the LLImageGLThread method a trivial wrapper, which can accept templated work items and pass them through to the WorkQueue method, eliminating double indirection due to multiple layers of std::function. Eliminate LLImageGLThread's WorkQueue intended for work on the main queue. Since the main loop already has a WorkQueue of its own, post work directly to that WorkQueue instead of using a separate WorkQueue misleadingly embedded in LLImageGLThread. Instead of looking up the main thread's WorkQueue every time, capture a pointer in LLImageGL's constructor. We no longer need a fallback queue for when the main thread's WorkQueue is full. We no longer need the main loop to poll LLImageGL to service the local main-thread-targeted WorkQueue, or to copy work from the fallback queue to the main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue, mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and LLAppViewer's call to it. Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the main thread's WorkQueue instead of calling LLImageGLThread::postCallback(). | |||
2021-11-04 | SL-16202: Instantiate LLSimpleton::sInstance generically | Nat Goodspeed | |
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang. | |||
2021-11-04 | SL-16202: Merge branch 'sl-16220' into glthread | Nat Goodspeed | |
2021-11-04 | SL-16299 Updated dullahan to CT build 565428; entitlements cleanup | Andrey Lihatskiy | |
2021-11-03 | SL-16299 Added entitlements for the app bundle signing | Andrey Lihatskiy | |
2021-10-29 | Fix merge conflict | Ptolemy | |
2021-10-28 | SL-9436 Don't render 100% transparent objects. | Dave Parks | |
2021-10-28 | SL-15462 Convert waitForChannel() into state machine | Andrey Kleshchev | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-27 | SL-16127: Make another pass removing redundant LLSD op [] calls, unused ↵ | Ptolemy | |
vars, and use atmospheric already calculated | |||
2021-10-27 | Merged in SL-16127 (pull request #741) | Michael Pohoreski | |
SL-16127 Approved-by: Euclid Linden Approved-by: Dave Parks | |||
2021-10-26 | SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵ | Dave Parks | |
physics shapes display). | |||
2021-10-25 | SL-16246 protect null deference | Dave Houlton | |
2021-10-25 | SL-16243 Add Tracy timers to global new/delete overrides. | Dave Parks | |
2021-10-25 | SL-16234 handle closing floater correctly | Mnikolenko Productengine | |
2021-10-25 | Merged DRTVWR-546 into SL-15999 | Vir Linden | |
2021-10-25 | SL-16218 treat texture selection similar to diffuse map handling. | Mnikolenko Productengine | |
2021-10-22 | SL-16222 Don't use bindFast for legacy bump maps (weird loading path ↵ | Runitai Linden | |
sometimes has stale texture state). | |||
2021-10-22 | merge | Brad Payne (Vir Linden) | |
2021-10-22 | SL-16203 Fix for wonky handling of mouse deltas. | Dave Parks | |
2021-10-22 | SL-16220: Merge branch 'master' into sl-16220 | Nat Goodspeed | |
2021-10-22 | SL-16220: Add LL::ThreadPool class and a "General" instance. | Nat Goodspeed | |
ThreadPool bundles a WorkQueue with the specified number of worker threads to service it. Each ThreadPool has a name that can be used to locate its WorkQueue. Each worker thread calls WorkQueue::runUntilClose(). ThreadPool listens on the "LLApp" LLEventPump for shutdown notification. On receiving that, it closes its WorkQueue and then join()s each of its worker threads for orderly shutdown. Add a settings.xml entry "ThreadPoolSizes", the first LLSD-valued settings entry to expect a map: pool name->size. The expectation is that usually code instantiating a particular ThreadPool will have a default size in mind, but it should check "ThreadPoolSizes" for a user override. Make idle_startup()'s STATE_SEED_CAP_GRANTED state instantiate a "General" ThreadPool. This is function-static for lazy initialization. Eliminate LLMainLoopRepeater, which is completely unreferenced. Any potential future use cases are better addressed by posting to the main loop's WorkQueue. Eliminate llappviewer.cpp's private LLDeferredTaskList class, which implemented LLAppViewer::addOnIdleCallback(). Make addOnIdleCallback() post work to the main loop's WorkQueue instead. | |||
2021-10-22 | SL-16234 FIXED Frame stall caused by unnecessary building the floater when ↵ | Mnikolenko Productengine | |
exiting viewer | |||
2021-10-21 | SL-16127: Const cleanup | Ptolemy | |
2021-10-21 | SL-16127: More cleanup | Ptolemy | |
2021-10-21 | SL-16127: Cleanup consts | Ptolemy | |
2021-10-21 | SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ↵ | Ptolemy | |
calling getTotalDensity() | |||
2021-10-21 | SL-16127: Use cached sky | Ptolemy | |
2021-10-21 | SL-16127: Cleanup indentation and whitespace to match coding style | Ptolemy | |
2021-10-21 | SL-16127: Use cache psky when possible | Ptolemy | |
2021-10-21 | SL-16127: Cleanup trailing whitespace | Ptolemy | |
2021-10-21 | SL-16127: Remove unused functions | Ptolemy | |
2021-10-21 | SL-16127: Replace slow getLightTransmittance with faster version | Ptolemy | |
2021-10-21 | SL-16202 Fix for textures appearing black or flashing white due to ↵ | Dave Parks | |
optimization bugs. | |||
2021-10-21 | SL-15521 Fix license file not mentioning meshoptimizer | Andrey Kleshchev | |
2021-10-21 | SL-16226 Crash at genMeshOptimizerPerModel | Andrey Kleshchev | |
2021-10-20 | SL-16220: Add a WorkQueue to be serviced by mainloop. | Nat Goodspeed | |
Make LLAppViewer::idle() call LL::WorkQueue::runFor() to dequeue and run some or all of the pending responses from worker threads. Add a MainWorkTime setting to specify the time slice the main loop may devote each frame to servicing such responses. | |||
2021-10-20 | SL-16184 FIXED Frame stall when friend comes online. | Mnikolenko Productengine | |
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵ | Dave Parks | |
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | |||
2021-10-14 | DRTVWR-545 Raised the viewer version to 6.5.0 | Andrey Lihatskiy | |
2021-10-14 | Merged DRTVWR-546 into SL-16166 | Dave Parks | |
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. ↵ | Runitai Linden | |
Optimize out a map lookup in rigged face rendering. | |||
2021-10-14 | SL-16131 Fix for alignment warnings on Win32 builds. | Dave Parks | |
2021-10-13 | Merge with master after latest Viewer release | Callum Linden | |
2021-10-13 | Merge branch 'master' v6.4.24 into DRTVWR-546 | Dave Houlton | |
2021-10-14 | Merge branch master (DRTVWR-520) into DRTVWR-542-meshopt | Andrey Kleshchev | |