Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LLMaterialID class.
|
|
entries and new expected OpenGL versions
|
|
|
|
|
|
loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
|
|
|
|
allocation failure occurs when enabling lighting and shadows.
|
|
|
|
functionality)
|
|
3rd tab.
|
|
|
|
floater and bypassing the multi-materials handler. This should correct any issue with using the POST ability across regions.
|
|
selected visible objects.
|
|
|
|
|
|
enabled.
Reviewed by VoidPointer
|
|
|
|
|
|
setGraphicsLevel
Reviewed by Simon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
solution is to clamp the update_period to a reasonable number of frames (32).
|