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AgeCommit message (Expand)Author
2012-03-02debug code for SH-3020: texture stopped loadingXiaohong Bao
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-28SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating def...Dave Parks
2012-02-27mergeDave Parks
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-02-24MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callbackpaul_productengine
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17SH-2941 Fix for crash on shutdown due to race condition between LLCurl and LL...Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...Dave Parks
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14SH-2973 Rearrange shutdown operations to prevent crash on exit on OSXDave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2973 Potential fix for crash in ~LLVOAvatarSelfDave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-07SH-2719 Fix for lines in off-sim waterDave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-03merge changes for vmrg-222Oz Linden
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31Fixed up LLVolume memory leak caused by mesh repo thread.Leslie Linden
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...Leslie Linden
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2012-01-30merge changes for vmrg-219Oz Linden
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-27mergeDave Parks
2012-01-27SH-2646 Fix for shiny HUD objects not being fullbrightDave Parks
2012-01-27mergeBrad Payne (Vir Linden)
2012-01-27SH-2684 FIX, SH-2716 FIX - bug was specific to running in non-english languageBrad Payne (Vir Linden)
2012-01-27SH-2768 Put transparency checkerboard back in texture previewDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
2012-01-25Introduce two new parameters "CurlUseMultipleThreads" and "CurlRequestTimeOut...Xiaohong Bao
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-24SH-2791 Use request class constructor/destructor for keeping track of concurr...Dave Parks
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-24SH-2791 Use request class constructor/destructor for keeping track of concurr...Dave Parks