Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-24 | MAINT-807 FIXED ([PUBLIC]Button Clear history from Preferences isn't clear ↵ | Paul ProductEngine | |
last teleport) - The order of clearing LLTeleportHistory and LLTeleportHistoryStorage does matter: first LLTeleportHistory must be cleared after LLTeleportHistoryStorage. Clearing LLTeleportHistory from LLNavigationBar::draw() breaks this order (see callback_clear_browser_cache) | |||
2012-03-23 | MAINT-424 FIXED ([PUBLIC]IM-window loses focus when tab is closed) | Paul ProductEngine | |
- Return focus to the ImFloaterContainer | |||
2012-03-22 | merge | Dave Parks | |
2012-03-22 | MAINT-810 Fix for crash in LLRenderTarget when exiting wireframe render mode ↵ | Dave Parks | |
after resizing window. | |||
2012-03-22 | CHUI-54 FIXED Backed out fix for EXP-1550 restoring inventory folder ↵ | Seth ProductEngine | |
creation date updating logic. An inventory folder creation date should be updated every time a new item is created in it. Othervise the sorting by creation date is broken. However this leaves the EXP-1550 issue unresolved. | |||
2012-03-21 | MAINT-808 Disable indexed texture rendering and deferred rendering on Linux ↵ | Dave Parks | |
when OpenGL version is pre-3.0 | |||
2012-03-21 | MAINT-272 FIXED Animation preview invalid pointer checks added. | Seth ProductEngine | |
2012-03-21 | MAINT-518 FIXED Sometimes nearby chat expand button failed to work. | Vadim ProductEngine | |
Made the nearby chat expand/collapse logic work regardless of the previous/saved state. | |||
2012-03-20 | merge | Dave Parks | |
2012-03-20 | SH-795 Potential fix for crash after setting graphics detail to low. | Dave Parks | |
2012-03-20 | MAINT-789 FIXED ([PUBLIC]Button "Buy" isn't work in Object profile) | Paul ProductEngine | |
- Set proper callback for buy button - Removed dead code - Fixed values for action combobox in object profile panel | |||
2012-03-19 | merge | Dave Parks | |
2012-03-19 | MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵ | Dave Parks | |
against sculpt based crashers. | |||
2012-03-19 | MAINT-141, MAINT-95, MAINT-62 FIXED Don't delete files using masks starting ↵ | Vadim ProductEngine | |
with "/". Encountering such a mask will show a warning message and throw a debug assertion. | |||
2012-03-19 | MAINT-261 FIXED Display previously retrieved data (until we get the update) ↵ | Vadim ProductEngine | |
if object inspector is invoked for the same object. | |||
2012-03-16 | MAINT-290 FIXED ([PUBLIC]Take object (which belongs to another avatar) does ↵ | Paul ProductEngine | |
not work) Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez. Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened | |||
2012-03-13 | merge | Dave Parks | |
2012-03-13 | MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. | Dave Parks | |
2012-03-09 | merge | Dave Parks | |
2012-03-09 | merge | Dave Parks | |
2012-03-08 | Automated merge with http://bitbucket.org/simon_linden/viewmaster | Xiaohong Bao | |
2012-03-08 | for MAINT-682: revert of changeset e63e7b0a4317: fix for SH-2668: "ocean" ↵ | Xiaohong Bao | |
water is always 20m high instead of the Region Water Height | |||
2012-03-08 | MAINT-708 Add checkbox to hardware settings for controlling texture ↵ | Dave Parks | |
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. | |||
2012-03-07 | MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to ↵ | Dave Parks | |
avoid artifacts. | |||
2012-03-02 | debug code for SH-3020: texture stopped loading | Xiaohong Bao | |
2012-03-02 | MAINT-708 Use texture compression to minimize memory bloat (experimental) | Dave Parks | |
2012-03-01 | sync with viewer-development | eli | |
2012-02-28 | SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating ↵ | Dave Parks | |
deferred rendering targets. | |||
2012-02-27 | merge | Dave Parks | |
2012-02-27 | SH-2889 Fix for crash when encountering certain attachments. | Dave Parks | |
2012-02-24 | MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callback | paul_productengine | |
- Just moved the deletion to the inspected block | |||
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-17 | SH-2941 Fix for crash on shutdown due to race condition between LLCurl and ↵ | Dave Parks | |
LLMeshRepository | |||
2012-02-17 | SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵ | Dave Parks | |
implementations. | |||
2012-02-15 | FIX INTL-92 8-language translation for set30 | eli | |
2012-02-15 | SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled. | Dave Parks | |
2012-02-15 | sync with viewer-development | eli | |
2012-02-14 | SH-2973 Rearrange shutdown operations to prevent crash on exit on OSX | Dave Parks | |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-13 | SH-2973 Potential fix for crash in ~LLVOAvatarSelf | Dave Parks | |
2012-02-13 | SH-2908 More linux build fixes. | Dave Parks | |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks | |
2012-02-10 | Merge | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks | |
2012-02-10 | MAINT-784 FIXED the inventory filter to be restarted when switching from ↵ | Seth ProductEngine | |
'Since Logoff' to 'Hours Ago' or 'Days Ago'. Fix: checking for !isSinceLogoff() ensures that the time filter increases from zero and becomes more restrictive. This happens because setting 'Since Logoff' resets the 'Hours Ago' and 'Days Ago' to zero. | |||
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks | |