Age | Commit message (Collapse) | Author |
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generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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vary_AtmosAttenuation
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render targets not getting allocated when needed.
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but shadows are not.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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atmospheric shaders.
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float on varying parameters).
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(still broken).
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floater and issue with minimizing and opening chat floater
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Chinese
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opened while chat history is toggled open
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rendering.
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when chat window is minimized with chat history opened
made minimizing and unminimizing nearby chat floater do the right thing
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when chat window is minimized with chat history opened
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loaded.
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when deleting notifications one by one)
- Changed LLSysWellWindow::reshapeWindow() so that the floater decreases from bottom to top, without changing top coordinate.
- Force dock control repositioning in case floater rect changed.
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