summaryrefslogtreecommitdiff
path: root/indra/newview
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-11-01 14:33:20 -0500
committerDave Parks <davep@lindenlab.com>2011-11-01 14:33:20 -0500
commitb58229a64e2a5c8178f3ac05f944b6cfecc5466b (patch)
treed2a3f4b2b2b3299ca47a1871892cecb2cb205163 /indra/newview
parent108cdf58c2def80cf6c88e35c85b6da1c3709b76 (diff)
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 89b6a52909..4fe0ef9caf 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-uniform vec4 sunlight_color;
+uniform vec4 sunlight_color_copy;
uniform vec4 light_ambient;
vec3 atmosAmbient(vec3 light)
@@ -33,7 +33,7 @@ vec3 atmosAmbient(vec3 light)
vec3 atmosAffectDirectionalLight(float lightIntensity)
{
- return sunlight_color.rgb * lightIntensity;
+ return sunlight_color_copy.rgb * lightIntensity;
}
vec3 atmosGetDiffuseSunlightColor()