Age | Commit message (Collapse) | Author |
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from cache
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when fetching files to the end.
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lltexturefetch (not final)
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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simplifies llvoavatar and allows adding such tracking to classes that live outside the avatar lifetime
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when the camera is still
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that parameter
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Notification handlers now use LLHandles to screen channels.
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Fixed boost trackable objects usage.
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Reviewed by Simon
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summary metrics out of per-region info. Removed phase stats from avatar appearance change msg.
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compression rate as well.
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