Age | Commit message (Collapse) | Author |
|
|
|
SH-1619 FIX
SH-1620 FIX
SH-2621 FIX
* Got lighting, shadows, and ambient occlusion working on ATI macs.
* Re-enabled ambient occlusion on ATI macs.
* Re-enabled depth of field on ATI macs.
Reviewed by Runitai Linden.
|
|
totally flat and there are no prims visible
|
|
|
|
flexi attachments.
|
|
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
|
|
doesn't support for anti-aliasing
|
|
the eyeball texture for Mac OS Lion
|
|
|
|
|
|
|
|
|
|
rotation ring, committing to debug elsewhere
|
|
|
|
|
|
some assorted shader cleanup from changeset e156c46db1b2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
a parameter.
|
|
|
|
|
|
|
|
requirement and llvetor4a et al)
|
|
|
|
|
|
|
|
generation up into tiles to handle the case where a normal map is higher resolution than the current window)
|
|
|
|
|
|
|
|
|
|
vary_AtmosAttenuation
|
|
render targets not getting allocated when needed.
|
|
|
|
but shadows are not.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
|
|
|
|
atmospheric shaders.
|
|
|