Age | Commit message (Collapse) | Author |
|
|
|
when it is inserted into IM chat.
|
|
|
|
Renamed HUD direction strings ("Left", "Right", "Up", "Down") to avoid strings duplication.
|
|
|
|
base cost is now geometry-based, for both meshes and prims
Some of the previous weights have been recalibrated based on testing.
Code reviewed by davep. Deferring QA for now until the other parts of the algorithm
are updated, as re-generating the test takes time each time the algorithm
changes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note: This change also incorporates STORM-960
|
|
Contribution team: Aleric Inglewood, Alexandrea Fride, Robin Cornelius, and Siana Gearz
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
limit the number of object cache files
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Added filter "jpg" for "Save As..." dialog so that *.jpg files can be seen as well as *.jpeg.
|
|
|
|
|
|
|
|
|
|
|
|
is unavailable.
|
|
|
|
ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
|
|
|
|
|
|
|
|
fixes crash on test machine
|
|
|
|
|