Age | Commit message (Collapse) | Author |
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entries and new expected OpenGL versions
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loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
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callback)
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* refactored LLFloaterDebugMaterials::requestPutMaterials() to use LLMaterialMgr instead
* replaced "Object editing" results list with information about the active selection instead
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LLMaterialID::asString() so it can be used everywhere
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reversed; specular rotation had wrong format specifier)
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the debug floater
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allocation failure occurs when enabling lighting and shadows.
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functionality)
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LLFloaterDebugMaterials to use the new class
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3rd tab.
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floater and bypassing the multi-materials handler. This should correct any issue with using the POST ability across regions.
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selected visible objects.
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enabled.
Reviewed by VoidPointer
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setGraphicsLevel
Reviewed by Simon
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solution is to clamp the update_period to a reasonable number of frames (32).
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Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
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checkboxes and apply button, added selection dropdowns.
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LLUI::setupPaths() went away with DRTVWR-210.
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reference.
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