Age | Commit message (Collapse) | Author |
|
editing
|
|
possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
login in LLViewerRegion::addNewObject
|
|
when the TE was BUMPY_TEXTURE, but no normal map was applied
|
|
in tex
|
|
material to using legacy bumps causing incorrect rendering
|
|
|
|
object when 100% transparent.
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
|
|
repeats display
|
|
norm tab
|
|
|
|
and remove haxors
|
|
|
|
|
|
|
|
|
|
editing multiple objects
|
|
|
|
|
|
make scale accessors get with the program
|
|
|
|
|
|
|
|
|
|
|
|
|
|
selections
|
|
that were dropped in merge
|
|
|
|
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
meter control
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
used and glossiness bludgeoning environment intensity.
Reviewed/written by Graham.
|
|
damped by glossiness
|
|
|
|
water when advanced lighting is enabled.
|
|
fixed mem stat tracking...now properly tracks memory footprint with floating point
precision
cleaned up macros for unit declaration
renamed units to SI standard for 1024 multiples (kibibytes, etc)
fixed units output for scene monitor dump
|
|
|
|
|